Scripts/Quests: Fix compile from 0ecd9e72d0 - sorry guys.

Thanks @Vincent-Michael.
This commit is contained in:
Discover-
2012-05-10 13:52:22 +02:00
parent 70739ec9de
commit 5057a8156d

View File

@@ -1118,11 +1118,11 @@ class spell_q12277_wintergarde_mine_explosion : public SpellScriptLoader
{
public:
spell_q12277_wintergarde_mine_explosion() : SpellScriptLoader("spell_q12277_wintergarde_mine_explosion") { }
class spell_q12277_wintergarde_mine_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12277_wintergarde_mine_explosion_SpellScript)
PrepareSpellScript(spell_q12277_wintergarde_mine_explosion_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Creature* unitTarget = GetHitCreature())
@@ -1149,13 +1149,13 @@ class spell_q12277_wintergarde_mine_explosion : public SpellScriptLoader
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12277_wintergarde_mine_explosion_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12277_wintergarde_mine_explosion_SpellScript();