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Core/Packets: use plain game time when sending db reply packets
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@@ -557,7 +557,7 @@ void WorldSession::HandleDBQueryBulk(WorldPackets::Query::DBQueryBulk& packet)
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{
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WorldPackets::Query::DBReply response;
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response.TableHash = packet.TableHash;
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response.Timestamp = GameTime::GetGameTime() + (5 * IN_MILLISECONDS); // according to sniffs the server sends its local time + 5 seconds
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response.Timestamp = GameTime::GetGameTime();
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if (store->HasRecord(rec.RecordID))
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{
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