Core/Packets: use plain game time when sending db reply packets

This commit is contained in:
Ovahlord
2020-02-23 03:47:04 +01:00
parent 60f0b8f0de
commit 536b00fb63

View File

@@ -557,7 +557,7 @@ void WorldSession::HandleDBQueryBulk(WorldPackets::Query::DBQueryBulk& packet)
{
WorldPackets::Query::DBReply response;
response.TableHash = packet.TableHash;
response.Timestamp = GameTime::GetGameTime() + (5 * IN_MILLISECONDS); // according to sniffs the server sends its local time + 5 seconds
response.Timestamp = GameTime::GetGameTime();
if (store->HasRecord(rec.RecordID))
{