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Codestyle
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@@ -463,9 +463,7 @@ void GameObject::Update(uint32 diff)
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if (caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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caster->ToPlayer()->RemoveGameObject(this, false);
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WorldPackets::GameObject::FishEscaped escaped;
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caster->ToPlayer()->SendDirectMessage(escaped.Write());
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caster->ToPlayer()->SendDirectMessage(WorldPackets::GameObject::FishEscaped().Write());
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}
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// can be delete
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m_lootState = GO_JUST_DEACTIVATED;
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@@ -1520,9 +1518,7 @@ void GameObject::Use(Unit* user)
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default:
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{
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SetLootState(GO_JUST_DEACTIVATED);
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WorldPackets::GameObject::FishNotHooked notHooked;
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player->SendDirectMessage(notHooked.Write());
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player->SendDirectMessage(WorldPackets::GameObject::FishNotHooked().Write());
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break;
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}
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}
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