Core/Spell: do not automatically set proc Family Name if no Family Flags present

Closes #18075

(cherry picked from commit 8167d6d4a0)
This commit is contained in:
ariel-
2016-10-12 09:58:05 -03:00
committed by joschiwald
parent df6e7b3097
commit 56be2b47ce

View File

@@ -1895,12 +1895,15 @@ void SpellMgr::LoadSpellProcs()
SpellProcEntry procEntry;
procEntry.SchoolMask = 0;
procEntry.SpellFamilyName = spellInfo->SpellFamilyName;
procEntry.ProcFlags = spellInfo->ProcFlags;
procEntry.SpellFamilyName = 0;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
if (effect && effect->IsEffect() && isTriggerAura[effect->ApplyAuraName])
procEntry.SpellFamilyMask |= effect->SpellClassMask;
if (procEntry.SpellFamilyMask)
procEntry.SpellFamilyName = spellInfo->SpellFamilyName;
procEntry.SpellTypeMask = PROC_SPELL_TYPE_MASK_ALL;
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent