Build fix (unused parameter 'stack' in Unit.cpp)

Ref. commit 4d14f613f3
This commit is contained in:
tkrokli
2018-02-12 22:22:34 +01:00
parent 0c1aaac219
commit 57553ed96a

View File

@@ -7254,7 +7254,7 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage
return DoneTotalMod;
}
uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) const
uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 /*stack*/) const
{
if (!spellProto || damagetype == DIRECT_DAMAGE)
return pdamage;