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Core/Scripts: Fixed some events that not should triggered by non-players on Illidan encounter
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@@ -434,7 +434,7 @@ public:
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bool operator()(Unit* unit) const
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{
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return _me->GetDistance2d(unit) > 25.0f;
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return unit->GetTypeId() == TYPEID_PLAYER && _me->GetDistance2d(unit) > 25.0f;
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}
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private:
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@@ -2078,7 +2078,8 @@ class spell_illidan_flame_blast : public SpellScriptLoader
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void HandleBlaze(SpellEffIndex /*effIndex*/)
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{
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Unit* target = GetHitUnit();
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target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
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}
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void Register() override
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