Core/Scripts: Initialize rnd and remove where it was not needed

(cherry picked from commit eee7fa3fa7)
This commit is contained in:
Kittnz
2016-10-08 16:43:08 +02:00
committed by joschiwald
parent 8e3237724b
commit 58fa54801f

View File

@@ -49,6 +49,7 @@ EndContentData */
#include "GameObject.h"
#include "GameObjectAI.h"
#include "Log.h"
#include "Map.h"
#include "MotionMaster.h"
#include "Player.h"
#include "ScriptedCreature.h"
@@ -1245,7 +1246,7 @@ public:
struct go_brewfest_musicAI : public GameObjectAI
{
uint32 rnd;
uint32 rnd = 0;
uint32 musicTime = 1000;
go_brewfest_musicAI(GameObject* go) : GameObjectAI(go)
@@ -1418,8 +1419,6 @@ public:
struct go_darkmoon_faire_musicAI : public GameObjectAI
{
uint32 rnd;
go_darkmoon_faire_musicAI(GameObject* go) : GameObjectAI(go)
{
_events.ScheduleEvent(EVENT_DFM_START_MUSIC, 1000);
@@ -1474,8 +1473,6 @@ public:
struct go_pirate_day_musicAI : public GameObjectAI
{
uint32 rnd;
go_pirate_day_musicAI(GameObject* go) : GameObjectAI(go)
{
_events.ScheduleEvent(EVENT_PDM_START_MUSIC, 1000);