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Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (#25025)
Contributes to #25012
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@@ -72,7 +72,7 @@ class boss_hydromancer_thespia : public CreatureScript
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Talk(SAY_AGGRO);
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_LIGHTNING_CLOUD, 15000);
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events.ScheduleEvent(EVENT_LIGHTNING_CLOUD, 15s);
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events.ScheduleEvent(EVENT_LUNG_BURST, 7s);
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events.ScheduleEvent(EVENT_ENVELOPING_WINDS, 9s);
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}
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@@ -64,7 +64,7 @@ class boss_quagmirran : public CreatureScript
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_ACID_SPRAY, 25000);
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events.ScheduleEvent(EVENT_ACID_SPRAY, 25s);
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events.ScheduleEvent(EVENT_CLEAVE, 9s);
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events.ScheduleEvent(EVENT_UPPERCUT, 20s);
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events.ScheduleEvent(EVENT_POISON_BOLT_VOLLEY, 31s);
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