Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (#25025)

Contributes to #25012
This commit is contained in:
Peter Keresztes Schmidt
2020-07-14 19:49:47 +02:00
committed by GitHub
parent d00c95f26f
commit 5ed6c6a5c3
2 changed files with 2 additions and 2 deletions

View File

@@ -72,7 +72,7 @@ class boss_hydromancer_thespia : public CreatureScript
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_LIGHTNING_CLOUD, 15000);
events.ScheduleEvent(EVENT_LIGHTNING_CLOUD, 15s);
events.ScheduleEvent(EVENT_LUNG_BURST, 7s);
events.ScheduleEvent(EVENT_ENVELOPING_WINDS, 9s);
}

View File

@@ -64,7 +64,7 @@ class boss_quagmirran : public CreatureScript
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_ACID_SPRAY, 25000);
events.ScheduleEvent(EVENT_ACID_SPRAY, 25s);
events.ScheduleEvent(EVENT_CLEAVE, 9s);
events.ScheduleEvent(EVENT_UPPERCUT, 20s);
events.ScheduleEvent(EVENT_POISON_BOLT_VOLLEY, 31s);