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Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#25024)
Contributes to #25012
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d00c95f26f
@@ -56,9 +56,9 @@ class boss_the_maker : public CreatureScript
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_ACID_SPRAY, 15000);
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events.ScheduleEvent(EVENT_ACID_SPRAY, 15s);
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events.ScheduleEvent(EVENT_EXPLODING_BREAKER, 6s);
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events.ScheduleEvent(EVENT_DOMINATION, 120000);
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events.ScheduleEvent(EVENT_DOMINATION, 120s);
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events.ScheduleEvent(EVENT_KNOCKDOWN, 10s);
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}
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@@ -90,7 +90,7 @@ class boss_the_maker : public CreatureScript
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case EVENT_DOMINATION:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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DoCast(target, SPELL_DOMINATION);
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events.ScheduleEvent(EVENT_DOMINATION, 120000);
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events.ScheduleEvent(EVENT_DOMINATION, 120s);
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break;
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case EVENT_KNOCKDOWN:
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DoCastVictim(SPELL_KNOCKDOWN);
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@@ -128,13 +128,13 @@ class boss_watchkeeper_gargolmar : public CreatureScript
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{
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case EVENT_MORTAL_WOUND:
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DoCastVictim(SPELL_MORTAL_WOUND);
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events.ScheduleEvent(EVENT_MORTAL_WOUND, urand (5000, 13000));
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events.ScheduleEvent(EVENT_MORTAL_WOUND, 5s, 13s);
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break;
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case EVENT_SURGE:
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Talk(SAY_SURGE);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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DoCast(target, SPELL_SURGE);
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events.ScheduleEvent(EVENT_SURGE, urand (5000, 13000));
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events.ScheduleEvent(EVENT_SURGE, 5s, 13s);
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break;
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case EVENT_RETALIATION:
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DoCast(me, SPELL_RETALIATION);
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@@ -355,7 +355,7 @@ class npc_fel_orc_convert : public CreatureScript
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if (events.ExecuteEvent() == EVENT_HEMORRHAGE)
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{
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DoCastVictim(SPELL_HEMORRHAGE);
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events.ScheduleEvent(EVENT_HEMORRHAGE, 15000);
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events.ScheduleEvent(EVENT_HEMORRHAGE, 15s);
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}
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DoMeleeAttackIfReady();
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