Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#25024)

Contributes to #25012
This commit is contained in:
Peter Keresztes Schmidt
2020-07-14 19:49:12 +02:00
committed by GitHub
parent 1c3187e596
commit d00c95f26f
3 changed files with 6 additions and 6 deletions

View File

@@ -56,9 +56,9 @@ class boss_the_maker : public CreatureScript
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ACID_SPRAY, 15000);
events.ScheduleEvent(EVENT_ACID_SPRAY, 15s);
events.ScheduleEvent(EVENT_EXPLODING_BREAKER, 6s);
events.ScheduleEvent(EVENT_DOMINATION, 120000);
events.ScheduleEvent(EVENT_DOMINATION, 120s);
events.ScheduleEvent(EVENT_KNOCKDOWN, 10s);
}
@@ -90,7 +90,7 @@ class boss_the_maker : public CreatureScript
case EVENT_DOMINATION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
DoCast(target, SPELL_DOMINATION);
events.ScheduleEvent(EVENT_DOMINATION, 120000);
events.ScheduleEvent(EVENT_DOMINATION, 120s);
break;
case EVENT_KNOCKDOWN:
DoCastVictim(SPELL_KNOCKDOWN);

View File

@@ -128,13 +128,13 @@ class boss_watchkeeper_gargolmar : public CreatureScript
{
case EVENT_MORTAL_WOUND:
DoCastVictim(SPELL_MORTAL_WOUND);
events.ScheduleEvent(EVENT_MORTAL_WOUND, urand (5000, 13000));
events.ScheduleEvent(EVENT_MORTAL_WOUND, 5s, 13s);
break;
case EVENT_SURGE:
Talk(SAY_SURGE);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_SURGE);
events.ScheduleEvent(EVENT_SURGE, urand (5000, 13000));
events.ScheduleEvent(EVENT_SURGE, 5s, 13s);
break;
case EVENT_RETALIATION:
DoCast(me, SPELL_RETALIATION);

View File

@@ -355,7 +355,7 @@ class npc_fel_orc_convert : public CreatureScript
if (events.ExecuteEvent() == EVENT_HEMORRHAGE)
{
DoCastVictim(SPELL_HEMORRHAGE);
events.ScheduleEvent(EVENT_HEMORRHAGE, 15000);
events.ScheduleEvent(EVENT_HEMORRHAGE, 15s);
}
DoMeleeAttackIfReady();