Scripts/The Lich King: Defile should not grow when player grabbed by Val'kyr is moves across

Closes #14131

(cherry picked from commit ceea37c9e3)
This commit is contained in:
D4R4
2015-03-07 17:46:43 +01:00
committed by joschiwald
parent f65d9b3fea
commit 610411ce5a

View File

@@ -2396,6 +2396,7 @@ class spell_the_lich_king_defile : public SpellScriptLoader
void CorrectRange(std::list<WorldObject*>& targets)
{
targets.remove_if(ExactDistanceCheck(GetCaster(), 10.0f * GetCaster()->GetObjectScale()));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HARVEST_SOUL_VALKYR));
}
void ChangeDamageAndGrow()