Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hook is available for that class as well

(cherry picked from commit ebf116e6a3)
This commit is contained in:
Ovah
2020-01-28 05:48:10 +01:00
committed by Shauren
parent e4e7f8b8dc
commit 64fc549be8

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@@ -2329,6 +2329,7 @@ void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, Quest
void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos)
{
FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
}
SpellScriptLoader::SpellScriptLoader(char const* name)