Core/Units: Fixed melee range check (#17693)

* Split Spell::CheckRange() into 2 methods since that method had more than one responsibility.
* Moved melee range logic into its own function
* Moved melee range logic method GetMeleeRange from Spell to Unit class. Unit::IsWithinMeleeRange() and Spell::GetMinMaxRange() both use that method.
(cherry picked from commit d7600f1126)

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Entities/Unit/Unit.h
#	src/server/game/Spells/Spell.cpp
This commit is contained in:
Chaouki Dhib
2016-08-15 18:17:07 +02:00
committed by joschiwald
parent 2560066b84
commit 66d36839f0
4 changed files with 66 additions and 60 deletions

View File

@@ -511,11 +511,17 @@ bool Unit::IsWithinMeleeRange(Unit const* obj) const
float dz = GetPositionZMinusOffset() - obj->GetPositionZMinusOffset();
float distsq = dx*dx + dy*dy + dz*dz;
float maxdist = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f;
float maxdist = GetMeleeRange(obj);
return distsq <= maxdist * maxdist;
}
float Unit::GetMeleeRange(Unit const* target) const
{
float range = GetCombatReach() + target->GetCombatReach() + 4.0f / 3.0f;
return std::max(range, NOMINAL_MELEE_RANGE);
}
bool Unit::IsWithinBoundaryRadius(const Unit* obj) const
{
if (!obj || !IsInMap(obj) || !IsInPhase(obj))

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@@ -1386,6 +1386,7 @@ class TC_GAME_API Unit : public WorldObject
float GetBoundaryRadius() const { return m_floatValues[UNIT_FIELD_BOUNDINGRADIUS]; }
bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
bool IsWithinMeleeRange(Unit const* obj) const;
float GetMeleeRange(Unit const* target) const;
bool IsWithinBoundaryRadius(const Unit* obj) const;
void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const;
uint32 m_extraAttacks;

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@@ -5975,69 +5975,14 @@ SpellCastResult Spell::CheckRange(bool strict)
if (!strict && m_casttime == 0)
return SPELL_CAST_OK;
Unit* target = m_targets.GetUnitTarget();
float minRange = 0.0f;
float maxRange = 0.0f;
float rangeMod = 0.0f;
if (strict && IsNextMeleeSwingSpell())
maxRange = 100.0f;
else if (m_spellInfo->RangeEntry)
{
if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE)
{
rangeMod = m_caster->GetCombatReach() + 4.0f / 3.0f;
if (target)
rangeMod += target->GetCombatReach();
else
rangeMod += m_caster->GetCombatReach();
rangeMod = std::max(rangeMod, NOMINAL_MELEE_RANGE);
}
else
{
float meleeRange = 0.0f;
if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED)
{
meleeRange = m_caster->GetCombatReach() + 4.0f / 3.0f;
if (target)
meleeRange += target->GetCombatReach();
else
meleeRange += m_caster->GetCombatReach();
meleeRange = std::max(meleeRange, NOMINAL_MELEE_RANGE);
}
minRange = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo) + meleeRange;
maxRange = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
if (target || m_targets.GetCorpseTarget())
{
rangeMod = m_caster->GetCombatReach();
if (target)
rangeMod += target->GetCombatReach();
if (minRange > 0.0f && !(m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED))
minRange += rangeMod;
}
}
if (target && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking() &&
(m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE || target->GetTypeId() == TYPEID_PLAYER))
rangeMod += 8.0f / 3.0f;
}
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* ranged = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK, true))
maxRange *= ranged->GetTemplate()->GetRangedModRange() * 0.01f;
if (Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, maxRange, this);
maxRange += rangeMod;
float minRange, maxRange;
std::tie(minRange, maxRange) = GetMinMaxRange(strict);
// get square values for sqr distance checks
minRange *= minRange;
maxRange *= maxRange;
Unit* target = m_targets.GetUnitTarget();
if (target && target != m_caster)
{
if (m_caster->GetExactDistSq(target) > maxRange)
@@ -6063,6 +6008,59 @@ SpellCastResult Spell::CheckRange(bool strict)
return SPELL_CAST_OK;
}
std::pair<float, float> Spell::GetMinMaxRange(bool strict)
{
float rangeMod = 0.0f;
float minRange = 0.0f;
float maxRange = 0.0f;
if (strict && IsNextMeleeSwingSpell())
{
maxRange = 100.0f;
return std::pair<float, float>(minRange, maxRange);
}
if (m_spellInfo->RangeEntry)
{
Unit* target = m_targets.GetUnitTarget();
if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE)
{
rangeMod = m_caster->GetMeleeRange(target ? target : m_caster); // when the target is not a unit, take the caster's combat reach as the target's combat reach.
}
else
{
float meleeRange = 0.0f;
if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED)
meleeRange = m_caster->GetMeleeRange(target ? target : m_caster); // when the target is not a unit, take the caster's combat reach as the target's combat reach.
minRange = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo) + meleeRange;
maxRange = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
if (target || m_targets.GetCorpseTarget())
{
rangeMod = m_caster->GetCombatReach() + (target ? target->GetCombatReach() : m_caster->GetCombatReach());
if (minRange > 0.0f && !(m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED))
minRange += rangeMod;
}
}
if (target && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking() &&
(m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE || target->GetTypeId() == TYPEID_PLAYER))
rangeMod += 8.0f / 3.0f;
}
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* ranged = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK, true))
maxRange *= ranged->GetTemplate()->GetRangedModRange() * 0.01f;
if (Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, maxRange, this);
maxRange += rangeMod;
return std::pair<float, float>(minRange, maxRange);
}
SpellCastResult Spell::CheckPower()
{
// item cast not used power

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@@ -666,6 +666,7 @@ class TC_GAME_API Spell
void CancelGlobalCooldown();
void SendLoot(ObjectGuid guid, LootType loottype);
std::pair<float, float> GetMinMaxRange(bool strict);
Unit* const m_caster;