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Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
(cherry picked from commit b58a364192)
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@@ -2422,6 +2422,13 @@ void SpellInfo::_LoadAuraState()
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case 71465: // Divine Surge
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case 50241: // Evasive Charges
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return AURA_STATE_UNKNOWN22;
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case 9991: // Touch of Zanzil
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case 35325: // Glowing Blood
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case 35328: // Lambent Blood
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case 35329: // Vibrant Blood
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case 35331: // Black Blood
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case 49163: // Perpetual Instability
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return AURA_STATE_FAERIE_FIRE;
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default:
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break;
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}
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