Core/Spell: fix some spells that shouldn't allow stealth or invisibility

- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability

(cherry picked from commit b58a364192)
This commit is contained in:
ariel-
2017-06-11 07:31:59 +02:00
committed by Carbenium
parent ca5cbad6f0
commit 68131dbd92

View File

@@ -2422,6 +2422,13 @@ void SpellInfo::_LoadAuraState()
case 71465: // Divine Surge
case 50241: // Evasive Charges
return AURA_STATE_UNKNOWN22;
case 9991: // Touch of Zanzil
case 35325: // Glowing Blood
case 35328: // Lambent Blood
case 35329: // Vibrant Blood
case 35331: // Black Blood
case 49163: // Perpetual Instability
return AURA_STATE_FAERIE_FIRE;
default:
break;
}