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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 18:36:31 +01:00
Fix some warnings introduced in a previous commit
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@@ -423,7 +423,7 @@ class go_blackened_urn : public GameObjectScript
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{
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go_blackened_urnAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player, bool /*reportUse*/) override
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bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
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{
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if (me->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE))
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return false;
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@@ -379,7 +379,7 @@ class go_gong : public GameObjectScript
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{
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go_gongAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player, bool /*reportUse*/) override
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bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
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{
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InstanceScript* instance = me->GetInstanceScript();
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@@ -355,7 +355,7 @@ class go_gundrak_altar : public GameObjectScript
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{
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go_gundrak_altarAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player, bool /*reportUse*/) override
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bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
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{
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me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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me->SetGoState(GO_STATE_ACTIVE);
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@@ -1650,7 +1650,7 @@ class go_mimiron_hardmode_button : public GameObjectScript
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{
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go_mimiron_hardmode_buttonAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player, bool /*reportUse*/) override
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bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
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{
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if (me->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE))
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return true;
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@@ -560,7 +560,7 @@ public:
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{
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go_palehoof_sphereAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player, bool /*reportUse*/) override
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bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
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{
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if (InstanceScript* instance = me->GetInstanceScript())
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{
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@@ -529,7 +529,7 @@ class npc_wyrmrest_defender : public CreatureScript
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{
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uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
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ClearGossipMenuFor(player);
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if (gossipListId == GOSSIP_ACTION_INFO_DEF + 1)
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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SendGossipMenuFor(player, GOSSIP_TEXTID_DEF2, me->GetGUID());
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// Makes player cast trigger spell for 49207 on self
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@@ -539,7 +539,7 @@ class go_skull_pile : public GameObjectScript
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{
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go_skull_pileAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
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bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
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{
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ClearGossipMenuFor(player);
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switch (gossipListId)
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@@ -393,7 +393,7 @@ class go_resonite_cask : public GameObjectScript
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{
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go_resonite_caskAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player, bool /*reportUse*/) override
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bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
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{
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if (me->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
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me->SummonCreature(NPC_GOGGEROC, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000);
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@@ -1277,7 +1277,7 @@ class go_massive_seaforium_charge : public GameObjectScript
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{
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go_massive_seaforium_chargeAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player, bool /*reportUse*/) override
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bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
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{
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me->SetLootState(GO_JUST_DEACTIVATED);
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return true;
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