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Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear.
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@@ -673,6 +673,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
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return 0;
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}
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creature->m_isWorldObject = true; //so it will not be unloaded with grid
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map->AddToMap(creature);
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m_NPCPassengerSet.insert(creature);
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