mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Scripts/Pet: Update pet scripts to new register model (1/2) (#26661)
(cherry picked from commit 51c94fed9a)
This commit is contained in:
@@ -34,111 +34,89 @@ enum DeathKnightSpells
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SPELL_DK_SANCTUARY = 54661
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};
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class npc_pet_dk_ebon_gargoyle : public CreatureScript
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struct npc_pet_dk_ebon_gargoyle : CasterAI
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{
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public:
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npc_pet_dk_ebon_gargoyle() : CreatureScript("npc_pet_dk_ebon_gargoyle") { }
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npc_pet_dk_ebon_gargoyle(Creature* creature) : CasterAI(creature) { }
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struct npc_pet_dk_ebon_gargoyleAI : CasterAI
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void InitializeAI() override
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{
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CasterAI::InitializeAI();
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ObjectGuid ownerGuid = me->GetOwnerGUID();
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if (!ownerGuid)
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return;
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// Find victim of Summon Gargoyle spell
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std::list<Unit*> targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
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Cell::VisitAllObjects(me, searcher, 30.0f);
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for (Unit* target : targets)
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{
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npc_pet_dk_ebon_gargoyleAI(Creature* creature) : CasterAI(creature) { }
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void InitializeAI() override
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if (target->HasAura(SPELL_DK_SUMMON_GARGOYLE_1, ownerGuid))
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{
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CasterAI::InitializeAI();
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ObjectGuid ownerGuid = me->GetOwnerGUID();
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if (!ownerGuid)
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return;
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// Find victim of Summon Gargoyle spell
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std::list<Unit*> targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
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Cell::VisitAllObjects(me, searcher, 30.0f);
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for (Unit* target : targets)
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{
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if (target->HasAura(SPELL_DK_SUMMON_GARGOYLE_1, ownerGuid))
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{
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me->Attack(target, false);
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break;
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}
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}
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me->Attack(target, false);
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break;
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}
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void JustDied(Unit* /*killer*/) override
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{
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// Stop Feeding Gargoyle when it dies
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if (Unit* owner = me->GetOwner())
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owner->RemoveAurasDueToSpell(SPELL_DK_SUMMON_GARGOYLE_2);
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}
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// Fly away when dismissed
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void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id != SPELL_DK_DISMISS_GARGOYLE || !me->IsAlive())
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return;
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Unit* owner = me->GetOwner();
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if (!owner || owner != caster)
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return;
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// Stop Fighting
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me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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// Sanctuary
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me->CastSpell(me, SPELL_DK_SANCTUARY, true);
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me->SetReactState(REACT_PASSIVE);
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//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
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// Fly Away
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me->SetCanFly(true);
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me->SetSpeedRate(MOVE_FLIGHT, 0.75f);
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me->SetSpeedRate(MOVE_RUN, 0.75f);
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float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());
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float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
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float z = me->GetPositionZ() + 40;
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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// Despawn as soon as possible
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me->DespawnOrUnsummon(Seconds(4));
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_dk_ebon_gargoyleAI(creature);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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// Stop Feeding Gargoyle when it dies
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if (Unit* owner = me->GetOwner())
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owner->RemoveAurasDueToSpell(SPELL_DK_SUMMON_GARGOYLE_2);
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}
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// Fly away when dismissed
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void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id != SPELL_DK_DISMISS_GARGOYLE || !me->IsAlive())
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return;
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Unit* owner = me->GetOwner();
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if (!owner || owner != caster)
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return;
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// Stop Fighting
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me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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// Sanctuary
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me->CastSpell(me, SPELL_DK_SANCTUARY, true);
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me->SetReactState(REACT_PASSIVE);
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//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
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// Fly Away
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me->SetCanFly(true);
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me->SetSpeedRate(MOVE_FLIGHT, 0.75f);
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me->SetSpeedRate(MOVE_RUN, 0.75f);
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float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());
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float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
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float z = me->GetPositionZ() + 40;
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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// Despawn as soon as possible
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me->DespawnOrUnsummon(Seconds(4));
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}
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};
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class npc_pet_dk_guardian : public CreatureScript
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struct npc_pet_dk_guardian : public AggressorAI
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{
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public:
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npc_pet_dk_guardian() : CreatureScript("npc_pet_dk_guardian") { }
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npc_pet_dk_guardian(Creature* creature) : AggressorAI(creature) { }
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struct npc_pet_dk_guardianAI : public AggressorAI
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{
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npc_pet_dk_guardianAI(Creature* creature) : AggressorAI(creature) { }
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bool CanAIAttack(Unit const* target) const override
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{
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if (!target)
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return false;
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Unit* owner = me->GetOwner();
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if (owner && !target->IsInCombatWith(owner))
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return false;
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return AggressorAI::CanAIAttack(target);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_dk_guardianAI(creature);
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}
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bool CanAIAttack(Unit const* target) const override
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{
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if (!target)
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return false;
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Unit* owner = me->GetOwner();
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if (owner && !target->IsInCombatWith(owner))
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return false;
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return AggressorAI::CanAIAttack(target);
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}
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};
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void AddSC_deathknight_pet_scripts()
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{
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new npc_pet_dk_ebon_gargoyle();
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new npc_pet_dk_guardian();
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RegisterCreatureAI(npc_pet_dk_ebon_gargoyle);
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RegisterCreatureAI(npc_pet_dk_guardian);
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}
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@@ -22,7 +22,6 @@
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/* ContentData
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npc_pet_gen_pandaren_monk 100% Pandaren Monk drinks and bows with you
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npc_pet_gen_mojo 100% Mojo follows you when you kiss it
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EndContentData */
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#include "ScriptMgr.h"
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@@ -41,86 +40,76 @@ enum PandarenMonkMisc
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EVENT_DRINK = 4
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};
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class npc_pet_gen_pandaren_monk : public CreatureScript
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struct npc_pet_gen_pandaren_monk : public NullCreatureAI
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{
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public:
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npc_pet_gen_pandaren_monk() : CreatureScript("npc_pet_gen_pandaren_monk") {}
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npc_pet_gen_pandaren_monk(Creature* creature) : NullCreatureAI(creature) { }
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struct npc_pet_gen_pandaren_monkAI : public NullCreatureAI
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void Reset() override
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{
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npc_pet_gen_pandaren_monkAI(Creature* creature) : NullCreatureAI(creature) { }
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_FOCUS, 1s);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!_EnterEvadeMode(why))
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return;
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Reset();
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}
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void ReceiveEmote(Player* /*player*/, uint32 emote) override
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{
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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me->StopMoving();
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switch (emote)
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{
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case TEXT_EMOTE_BOW:
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_events.ScheduleEvent(EVENT_FOCUS, 1s);
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break;
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case TEXT_EMOTE_DRINK:
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_events.ScheduleEvent(EVENT_DRINK, 1s);
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (Unit* owner = me->GetCharmerOrOwner())
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if (!me->IsWithinDist(owner, 30.f))
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FOCUS:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->SetFacingToObject(owner);
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_events.ScheduleEvent(EVENT_EMOTE, 1s);
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break;
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case EVENT_EMOTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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_events.ScheduleEvent(EVENT_FOLLOW, 1s);
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break;
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case EVENT_FOLLOW:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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break;
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case EVENT_DRINK:
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me->CastSpell(me, SPELL_PANDAREN_MONK, false);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_gen_pandaren_monkAI(creature);
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_events.Reset();
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_events.ScheduleEvent(EVENT_FOCUS, 1s);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!_EnterEvadeMode(why))
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return;
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Reset();
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}
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void ReceiveEmote(Player* /*player*/, uint32 emote) override
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{
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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me->StopMoving();
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switch (emote)
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{
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case TEXT_EMOTE_BOW:
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_events.ScheduleEvent(EVENT_FOCUS, 1s);
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break;
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case TEXT_EMOTE_DRINK:
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_events.ScheduleEvent(EVENT_DRINK, 1s);
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (Unit* owner = me->GetCharmerOrOwner())
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if (!me->IsWithinDist(owner, 30.f))
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FOCUS:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->SetFacingToObject(owner);
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_events.ScheduleEvent(EVENT_EMOTE, 1s);
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break;
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case EVENT_EMOTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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_events.ScheduleEvent(EVENT_FOLLOW, 1s);
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break;
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case EVENT_FOLLOW:
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if (Unit* owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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break;
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case EVENT_DRINK:
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me->CastSpell(me, SPELL_PANDAREN_MONK, false);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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enum SoulTrader
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@@ -178,7 +167,7 @@ struct npc_pet_lich : public ScriptedAI
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void AddSC_generic_pet_scripts()
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{
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new npc_pet_gen_pandaren_monk();
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RegisterCreatureAI(npc_pet_gen_pandaren_monk);
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RegisterCreatureAI(npc_pet_gen_soul_trader);
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RegisterCreatureAI(npc_pet_lich);
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}
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@@ -37,104 +37,93 @@ enum HunterCreatures
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NPC_HUNTER_VIPER = 19921
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};
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class npc_pet_hunter_snake_trap : public CreatureScript
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struct npc_pet_hunter_snake_trap : public ScriptedAI
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{
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public:
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npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
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npc_pet_hunter_snake_trap(Creature* creature) : ScriptedAI(creature), _isViper(false), _spellTimer(0) { }
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struct npc_pet_hunter_snake_trapAI : public ScriptedAI
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{
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npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature), _isViper(false), _spellTimer(0) { }
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void JustEngagedWith(Unit* /*who*/) override { }
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void JustEngagedWith(Unit* /*who*/) override { }
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void JustAppeared() override
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{
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_isViper = me->GetEntry() == NPC_HUNTER_VIPER ? true : false;
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void JustAppeared() override
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{
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_isViper = me->GetEntry() == NPC_HUNTER_VIPER ? true : false;
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me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f));
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// Add delta to make them not all hit the same time
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me->SetBaseAttackTime(BASE_ATTACK, me->GetBaseAttackTime(BASE_ATTACK) + urandms(0,6));
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me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f));
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// Add delta to make them not all hit the same time
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me->SetBaseAttackTime(BASE_ATTACK, me->GetBaseAttackTime(BASE_ATTACK) + urandms(0,6));
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if (!_isViper && !me->HasAura(SPELL_HUNTER_DEADLY_POISON_PASSIVE))
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DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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}
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if (!_isViper && !me->HasAura(SPELL_HUNTER_DEADLY_POISON_PASSIVE))
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DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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}
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// Redefined for random target selection:
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void MoveInLineOfSight(Unit* /*who*/) override { }
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// Redefined for random target selection:
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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if (me->GetVictim() && me->GetVictim()->HasBreakableByDamageCrowdControlAura())
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{ // don't break cc
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me->GetThreatManager().ClearFixate();
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me->InterruptNonMeleeSpells(false);
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me->AttackStop();
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return;
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}
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if (me->IsSummon() && !me->GetThreatManager().GetFixateTarget())
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{ // find new target
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Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
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std::vector<Unit*> targets;
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auto addTargetIfValid = [this, &targets, summoner](CombatReference* ref) mutable
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{
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Unit* enemy = ref->GetOther(summoner);
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if (!enemy->HasBreakableByDamageCrowdControlAura() && me->CanCreatureAttack(enemy) && me->IsWithinDistInMap(enemy, me->GetAttackDistance(enemy)))
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targets.push_back(enemy);
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};
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for (std::pair<ObjectGuid const, PvPCombatReference*> const& pair : summoner->GetCombatManager().GetPvPCombatRefs())
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addTargetIfValid(pair.second);
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if (targets.empty())
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for (std::pair<ObjectGuid const, CombatReference*> const& pair : summoner->GetCombatManager().GetPvECombatRefs())
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addTargetIfValid(pair.second);
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for (Unit* target : targets)
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me->EngageWithTarget(target);
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if (!targets.empty())
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{
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Unit* target = Trinity::Containers::SelectRandomContainerElement(targets);
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me->GetThreatManager().FixateTarget(target);
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}
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}
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if (!UpdateVictim())
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return;
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// Viper
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if (_isViper)
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{
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if (_spellTimer <= diff)
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{
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if (!urand(0, 2)) // 33% chance to cast
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DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
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_spellTimer = 3000;
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}
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else
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_spellTimer -= diff;
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}
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|
||||
DoMeleeAttackIfReady();
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}
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||||
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private:
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bool _isViper;
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||||
uint32 _spellTimer;
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||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_pet_hunter_snake_trapAI(creature);
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (me->GetVictim() && me->GetVictim()->HasBreakableByDamageCrowdControlAura())
|
||||
{ // don't break cc
|
||||
me->GetThreatManager().ClearFixate();
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->AttackStop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->IsSummon() && !me->GetThreatManager().GetFixateTarget())
|
||||
{ // find new target
|
||||
Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
|
||||
|
||||
std::vector<Unit*> targets;
|
||||
|
||||
auto addTargetIfValid = [this, &targets, summoner](CombatReference* ref) mutable
|
||||
{
|
||||
Unit* enemy = ref->GetOther(summoner);
|
||||
if (!enemy->HasBreakableByDamageCrowdControlAura() && me->CanCreatureAttack(enemy) && me->IsWithinDistInMap(enemy, me->GetAttackDistance(enemy)))
|
||||
targets.push_back(enemy);
|
||||
};
|
||||
|
||||
for (std::pair<ObjectGuid const, PvPCombatReference*> const& pair : summoner->GetCombatManager().GetPvPCombatRefs())
|
||||
addTargetIfValid(pair.second);
|
||||
|
||||
if (targets.empty())
|
||||
for (std::pair<ObjectGuid const, CombatReference*> const& pair : summoner->GetCombatManager().GetPvECombatRefs())
|
||||
addTargetIfValid(pair.second);
|
||||
|
||||
for (Unit* target : targets)
|
||||
me->EngageWithTarget(target);
|
||||
|
||||
if (!targets.empty())
|
||||
{
|
||||
Unit* target = Trinity::Containers::SelectRandomContainerElement(targets);
|
||||
me->GetThreatManager().FixateTarget(target);
|
||||
}
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
// Viper
|
||||
if (_isViper)
|
||||
{
|
||||
if (_spellTimer <= diff)
|
||||
{
|
||||
if (!urand(0, 2)) // 33% chance to cast
|
||||
DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
|
||||
|
||||
_spellTimer = 3000;
|
||||
}
|
||||
else
|
||||
_spellTimer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _isViper;
|
||||
uint32 _spellTimer;
|
||||
};
|
||||
|
||||
void AddSC_hunter_pet_scripts()
|
||||
{
|
||||
new npc_pet_hunter_snake_trap();
|
||||
RegisterCreatureAI(npc_pet_hunter_snake_trap);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user