Scripts/BWD: add a missing casting check for Blazing Bone Constructs

This commit is contained in:
Ovahlord
2019-05-07 23:36:10 +02:00
parent 702a61e3dc
commit 778d4dc2ed

View File

@@ -757,6 +757,9 @@ struct npc_magmaw_blazing_bone_construct : public ScriptedAI
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)