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Scripts/BWD: add a missing casting check for Blazing Bone Constructs
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@@ -757,6 +757,9 @@ struct npc_magmaw_blazing_bone_construct : public ScriptedAI
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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