mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 16:38:42 +01:00
* Only call Database::ThreadStart()/ThreadEnd() once per thread.
* Some cleanups in MapUpdater/DelayExecutor. --HG-- branch : trunk
This commit is contained in:
@@ -6,103 +6,102 @@
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#include <ace/Guard_T.h>
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#include <ace/Method_Request.h>
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//the reason this things are here is that i want to make
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//the netcode patch and the multithreaded maps independant
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//once they are merged 1 class should be used
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class WDBThreadStartReq1 : public ACE_Method_Request
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{
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public:
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WDBThreadStartReq1(){}
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virtual int
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call (void)
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{
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WorldDatabase.ThreadStart();
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CharacterDatabase.ThreadStart();
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loginDatabase.ThreadStart();
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return 0;
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}
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WDBThreadStartReq1()
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{
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}
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virtual int call()
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{
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WorldDatabase.ThreadStart();
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return 0;
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}
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};
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class WDBThreadEndReq1 : public ACE_Method_Request
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{
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public:
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WDBThreadEndReq1(){}
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virtual int
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call (void)
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{
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WorldDatabase.ThreadEnd();
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CharacterDatabase.ThreadEnd();
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loginDatabase.ThreadEnd();
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return 0;
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}
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WDBThreadEndReq1()
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{
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}
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virtual int call()
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{
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WorldDatabase.ThreadEnd();
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return 0;
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}
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};
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class MapUpdateRequest : public ACE_Method_Request
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{
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public:
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private:
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Map& m_map;
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MapUpdater& m_updater;
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ACE_UINT32 m_diff;
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MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d) : m_map(m), m_updater(u), m_diff(d){}
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virtual int
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call (void)
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{
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m_map.Update (m_diff);
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m_updater.update_finished ();
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return 0;
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}
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public:
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MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d)
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: m_map(m), m_updater(u), m_diff(d)
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{
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}
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virtual int call()
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{
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m_map.Update (m_diff);
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m_updater.update_finished ();
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return 0;
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}
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};
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MapUpdater::MapUpdater() :
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m_mutex(),
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m_condition(m_mutex),
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m_executor(),
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pedning_requests(0)
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MapUpdater::MapUpdater()
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: m_mutex(), m_condition(m_mutex), m_executor(), pending_requests(0)
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{
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return;
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}
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MapUpdater::~MapUpdater()
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{
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this->deactivate();
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deactivate();
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}
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int MapUpdater::activate(size_t num_threads)
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{
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return this->m_executor.activate(static_cast<int> (num_threads), new WDBThreadStartReq1, new WDBThreadEndReq1);
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return m_executor.activate((int)num_threads, new WDBThreadStartReq1, new WDBThreadEndReq1);
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}
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int MapUpdater::deactivate(void)
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int MapUpdater::deactivate()
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{
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this->wait();
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wait();
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return this->m_executor.deactivate();
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return m_executor.deactivate();
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}
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int MapUpdater::wait()
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1);
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
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while(this->pedning_requests > 0)
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this->m_condition.wait();
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while (pending_requests > 0)
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m_condition.wait();
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return 0;
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}
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int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1);
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
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++this->pedning_requests;
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++pending_requests;
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if (this->m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
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if (m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
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{
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ACE_DEBUG((LM_ERROR, ACE_TEXT("(%t) \n"), ACE_TEXT("Failed to schedule Map Update")));
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--this->pedning_requests;
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--pending_requests;
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return -1;
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}
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@@ -116,15 +115,15 @@ bool MapUpdater::activated()
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void MapUpdater::update_finished()
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{
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ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex);
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ACE_GUARD(ACE_Thread_Mutex, guard, m_mutex);
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if (this->pedning_requests == 0)
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if (pending_requests == 0)
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{
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ACE_ERROR((LM_ERROR,ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
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ACE_ERROR((LM_ERROR, ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
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return;
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}
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--this->pedning_requests;
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--pending_requests;
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this->m_condition.broadcast();
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m_condition.broadcast();
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}
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@@ -11,6 +11,7 @@ class Map;
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class MapUpdater
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{
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public:
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MapUpdater();
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virtual ~MapUpdater();
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@@ -22,15 +23,18 @@ class MapUpdater
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int activate(size_t num_threads);
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int deactivate(void);
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int deactivate();
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bool activated();
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private:
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void update_finished();
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DelayExecutor m_executor;
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ACE_Condition_Thread_Mutex m_condition;
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ACE_Thread_Mutex m_mutex;
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size_t pedning_requests;
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size_t pending_requests;
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void update_finished();
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};
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#endif //_MAP_UPDATER_H_INCLUDED
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@@ -155,8 +155,6 @@ class ReactorRunnable : protected ACE_Task_Base
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DEBUG_LOG ("Network Thread Starting");
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WorldDatabase.ThreadStart();
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CharacterDatabase.ThreadStart();
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loginDatabase.ThreadStart();
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ACE_ASSERT (m_Reactor);
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@@ -190,8 +188,6 @@ class ReactorRunnable : protected ACE_Task_Base
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}
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WorldDatabase.ThreadEnd();
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CharacterDatabase.ThreadEnd();
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loginDatabase.ThreadEnd();
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DEBUG_LOG ("Network Thread Exitting");
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@@ -4,16 +4,15 @@
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#include "DelayExecutor.h"
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DelayExecutor*
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DelayExecutor::instance()
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DelayExecutor* DelayExecutor::instance()
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{
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return ACE_Singleton<DelayExecutor, ACE_Thread_Mutex>::instance();
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}
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DelayExecutor::DelayExecutor():
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activated_ (false),
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pre_svc_hook_ (0),
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post_svc_hook_ (0) {}
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DelayExecutor::DelayExecutor()
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: activated_(false), pre_svc_hook_(0), post_svc_hook_(0)
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{
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}
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DelayExecutor::~DelayExecutor()
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{
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@@ -23,49 +22,46 @@ DelayExecutor::~DelayExecutor()
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if (post_svc_hook_)
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delete post_svc_hook_;
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this->deactivate ();
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deactivate();
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}
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int DelayExecutor::deactivate()
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{
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if (!this->activated())
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if (!activated())
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return -1;
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this->activated(false);
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this->queue_.queue()->deactivate();
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this->wait();
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activated(false);
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queue_.queue()->deactivate();
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wait();
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return 0;
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}
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int DelayExecutor::svc (void)
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int DelayExecutor::svc()
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{
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if (pre_svc_hook_)
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pre_svc_hook_->call();
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for (;;)
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{
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ACE_Method_Request* rq = this->queue_.dequeue();
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ACE_Method_Request* rq = queue_.dequeue();
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if (!rq)
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break;
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if (!rq)
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break;
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rq->call();
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delete rq;
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rq->call();
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delete rq;
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}
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if (post_svc_hook_)
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post_svc_hook_->call();
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return 0;
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return 0;
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}
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int DelayExecutor::activate(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
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{
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if (this->activated())
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if (activated())
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return -1;
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if (num_threads < 1)
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@@ -77,15 +73,15 @@ int DelayExecutor::activate(int num_threads, ACE_Method_Request* pre_svc_hook, A
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if (post_svc_hook_)
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delete post_svc_hook_;
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this->pre_svc_hook_ = pre_svc_hook;
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this->post_svc_hook_ = post_svc_hook;
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pre_svc_hook_ = pre_svc_hook;
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post_svc_hook_ = post_svc_hook;
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this->queue_.queue ()->activate ();
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queue_.queue()->activate();
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if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
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return -1;
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return -1;
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this->activated(true);
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activated(true);
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return true;
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}
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@@ -95,20 +91,21 @@ int DelayExecutor::execute(ACE_Method_Request* new_req)
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if (new_req == NULL)
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return -1;
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if (this->queue_.enqueue(new_req,(ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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if (queue_.enqueue(new_req, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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delete new_req;
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ACE_ERROR_RETURN((LM_ERROR, ACE_TEXT("(%t) %p\n"), ACE_TEXT("DelayExecutor::execute enqueue")), -1);
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}
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return 0;
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}
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bool DelayExecutor::activated()
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{
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return this->activated_;
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return activated_;
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}
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void DelayExecutor::activated(bool s)
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{
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this->activated_ = s;
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activated_ = s;
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}
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@@ -1,5 +1,5 @@
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#ifndef _M_DELAY_EXECUTOR_H
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#define _M_DELAY_EXECUTOR_H
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#define _M_DELAY_EXECUTOR_H
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#include <ace/Task.h>
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#include <ace/Activation_Queue.h>
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@@ -8,6 +8,7 @@
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class DelayExecutor : protected ACE_Task_Base
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{
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public:
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DelayExecutor();
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virtual ~DelayExecutor();
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@@ -15,19 +16,22 @@ class DelayExecutor : protected ACE_Task_Base
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int execute(ACE_Method_Request* new_req);
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int activate(int num_threads = 1, ACE_Method_Request* pre_svc_hook = 0, ACE_Method_Request* post_svc_hook = 0);
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int activate(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
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int deactivate();
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bool activated();
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virtual int svc(void);
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virtual int svc();
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private:
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ACE_Activation_Queue queue_;
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ACE_Method_Request* pre_svc_hook_;
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ACE_Method_Request* post_svc_hook_;
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bool activated_;
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void activated(bool s);
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bool activated_;
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};
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#endif // _M_DELAY_EXECUTOR_H
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@@ -373,8 +373,6 @@ void CliRunnable::run()
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{
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///- Init new SQL thread for the world database (one connection call enough)
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WorldDatabase.ThreadStart(); // let thread do safe mySQL requests
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CharacterDatabase.ThreadStart();
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loginDatabase.ThreadStart();
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char commandbuf[256];
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bool canflush = true;
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@@ -444,6 +442,4 @@ void CliRunnable::run()
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///- End the database thread
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WorldDatabase.ThreadEnd(); // free mySQL thread resources
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CharacterDatabase.ThreadEnd();
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loginDatabase.ThreadEnd();
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}
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@@ -45,8 +45,6 @@ void WorldRunnable::run()
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{
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///- Init new SQL thread for the world database
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WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough)
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CharacterDatabase.ThreadStart();
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loginDatabase.ThreadStart();
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sWorld.InitResultQueue();
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@@ -96,6 +94,4 @@ void WorldRunnable::run()
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///- End the database thread
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WorldDatabase.ThreadEnd(); // free mySQL thread resources
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CharacterDatabase.ThreadEnd();
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loginDatabase.ThreadEnd();
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}
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Reference in New Issue
Block a user