* Only call Database::ThreadStart()/ThreadEnd() once per thread.

* Some cleanups in MapUpdater/DelayExecutor.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-04-05 13:08:47 +02:00
parent a795a1110c
commit 7c277c87d8
7 changed files with 94 additions and 102 deletions

View File

@@ -6,103 +6,102 @@
#include <ace/Guard_T.h>
#include <ace/Method_Request.h>
//the reason this things are here is that i want to make
//the netcode patch and the multithreaded maps independant
//once they are merged 1 class should be used
class WDBThreadStartReq1 : public ACE_Method_Request
{
public:
WDBThreadStartReq1(){}
virtual int
call (void)
{
WorldDatabase.ThreadStart();
CharacterDatabase.ThreadStart();
loginDatabase.ThreadStart();
return 0;
}
WDBThreadStartReq1()
{
}
virtual int call()
{
WorldDatabase.ThreadStart();
return 0;
}
};
class WDBThreadEndReq1 : public ACE_Method_Request
{
public:
WDBThreadEndReq1(){}
virtual int
call (void)
{
WorldDatabase.ThreadEnd();
CharacterDatabase.ThreadEnd();
loginDatabase.ThreadEnd();
return 0;
}
WDBThreadEndReq1()
{
}
virtual int call()
{
WorldDatabase.ThreadEnd();
return 0;
}
};
class MapUpdateRequest : public ACE_Method_Request
{
public:
private:
Map& m_map;
MapUpdater& m_updater;
ACE_UINT32 m_diff;
MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d) : m_map(m), m_updater(u), m_diff(d){}
virtual int
call (void)
{
m_map.Update (m_diff);
m_updater.update_finished ();
return 0;
}
public:
MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d)
: m_map(m), m_updater(u), m_diff(d)
{
}
virtual int call()
{
m_map.Update (m_diff);
m_updater.update_finished ();
return 0;
}
};
MapUpdater::MapUpdater() :
m_mutex(),
m_condition(m_mutex),
m_executor(),
pedning_requests(0)
MapUpdater::MapUpdater()
: m_mutex(), m_condition(m_mutex), m_executor(), pending_requests(0)
{
return;
}
MapUpdater::~MapUpdater()
{
this->deactivate();
deactivate();
}
int MapUpdater::activate(size_t num_threads)
{
return this->m_executor.activate(static_cast<int> (num_threads), new WDBThreadStartReq1, new WDBThreadEndReq1);
return m_executor.activate((int)num_threads, new WDBThreadStartReq1, new WDBThreadEndReq1);
}
int MapUpdater::deactivate(void)
int MapUpdater::deactivate()
{
this->wait();
wait();
return this->m_executor.deactivate();
return m_executor.deactivate();
}
int MapUpdater::wait()
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1);
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
while(this->pedning_requests > 0)
this->m_condition.wait();
while (pending_requests > 0)
m_condition.wait();
return 0;
}
int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1);
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
++this->pedning_requests;
++pending_requests;
if (this->m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
if (m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
{
ACE_DEBUG((LM_ERROR, ACE_TEXT("(%t) \n"), ACE_TEXT("Failed to schedule Map Update")));
--this->pedning_requests;
--pending_requests;
return -1;
}
@@ -116,15 +115,15 @@ bool MapUpdater::activated()
void MapUpdater::update_finished()
{
ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex);
ACE_GUARD(ACE_Thread_Mutex, guard, m_mutex);
if (this->pedning_requests == 0)
if (pending_requests == 0)
{
ACE_ERROR((LM_ERROR,ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
ACE_ERROR((LM_ERROR, ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
return;
}
--this->pedning_requests;
--pending_requests;
this->m_condition.broadcast();
m_condition.broadcast();
}