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Core/Loot: typos!
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@@ -915,7 +915,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
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if (!item.is_blocked)
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{
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b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT);
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item.is_blocked == true;
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item.is_blocked = true;
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}
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else
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b << uint8(LOOT_SLOT_TYPE_ROLL_ONGOING);
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@@ -974,7 +974,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
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if (!item.is_blocked)
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{
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b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT);
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item.is_blocked == true;
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item.is_blocked = true;
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}
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else
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b << uint8(LOOT_SLOT_TYPE_ROLL_ONGOING);
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