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Core/scripting: More updates for gong event. Almost complete.
This commit is contained in:
34
sql/updates/world/2013_01_06_04_world_misc.sql
Normal file
34
sql/updates/world/2013_01_06_04_world_misc.sql
Normal file
@@ -0,0 +1,34 @@
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-- Spell condition for Cosmetic - Spear Throw
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=43647;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(13,1,43647,0,0,31,0,3,24375,0,0,0,0, '', 'Cosmetic - Spear Throw - Harrison Jones');
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-- Text for Harrison Jones from sniff
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DELETE FROM `creature_text` WHERE `entry` IN (24358,24375);
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
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(24358,0,0, 'Suit yourself. At least five of you must assist me if we''re to get inside. Follow me....',14,0,100,1,0,0, 'Harrison Jones - Gong Event Say 0'),
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(24358,1,0, 'According to my calculations, if enough of us bang the gong at once the seal on these doors will break and we can enter.',14,0,100,1,0,0, 'Harrison Jones - Gong Event Say 1'),
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(24375,0,0, 'I''ve researched this site extensively and I won''t allow any dim-witted treasure hunters to swoop in and steal what belongs in a museum. I''ll lead this charge...',14,0,100,0,0,0, 'Harrison Jones - Gong Event Say 2'),
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(24375,1,0, 'In fact, it would be best if you just stay here. You''d only get in my way....',14,0,100,0,0,0, 'Harrison Jones - Gong Event Say 3');
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-- Add spell script for banging the gong
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DELETE FROM `spell_script_names` WHERE `spell_id`=45226;
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INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
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(45226, 'spell_banging_the_gong');
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-- Remove creature from db
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DELETE FROM `creature` WHERE id=24358;
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DELETE FROM `creature_addon` WHERE guid=86177;
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UPDATE `creature_template` SET `equipment_id`=0 WHERE `entry`=24358;
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-- Pathing for Harrison Jones Entry: 24358
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SET @NPC := 86044;
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SET @PATH := @NPC * 10;
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DELETE FROM `waypoint_data` WHERE `id`IN (861770,861771,861772);
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DELETE FROM `waypoint_data` WHERE `id`IN (@PATH,@PATH+1,@PATH+2);
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INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES
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(@PATH,1,131.8243,1642.853,42.0216,0,0,0,100,0),
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(@PATH+1,1,121.897,1639.106,42.19081,0,0,0,100,0),
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(@PATH+1,2,120.8522,1637.931,42.37172,0,0,0,100,0),
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(@PATH+1,3,120.7898,1609.063,43.49005,0,0,0,100,0),
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(@PATH+2,1,120.6967,1603.713,43.4503,0,0,0,100,0);
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@@ -35,7 +35,6 @@ enum Misc
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RAND_VENDOR = 2,
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WORLDSTATE_SHOW_TIMER = 3104,
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WORLDSTATE_TIME_TO_SACRIFICE = 3106
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};
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// Chests spawn at bear/eagle/dragonhawk/lynx bosses
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@@ -55,6 +54,8 @@ static SHostageInfo HostageInfo[] =
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{24024, 186667, 413, 1117, 6.32f, 3.1f} // lynx
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};
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Position const HarrisonJonesLoc = {120.687f, 1674.0f, 42.0217f, 1.59044f};
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class instance_zulaman : public InstanceMapScript
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{
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public:
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@@ -105,12 +106,15 @@ class instance_zulaman : public InstanceMapScript
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ZulJinDoorGUID = 0;
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QuestTimer = 0;
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QuestMinute = 21;
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QuestMinute = 0;
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BossKilled = 0;
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ChestLooted = 0;
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for (uint8 i = 0; i < RAND_VENDOR; ++i)
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RandVendor[i] = NOT_STARTED;
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m_auiEncounter[DATA_GONGEVENT] = NOT_STARTED;
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instance->SummonCreature(NPC_HARRISON_JONES, HarrisonJonesLoc);
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}
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bool IsEncounterInProgress() const
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@@ -126,9 +130,6 @@ class instance_zulaman : public InstanceMapScript
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{
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switch (creature->GetEntry())
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{
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case NPC_HARRISON_JONES:
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if (m_auiEncounter[DATA_GONGEVENT] == DONE)
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creature->RemoveFromWorld();
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case NPC_JANALAI:
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case NPC_ZULJIN:
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case NPC_HEXLORD:
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@@ -181,6 +182,9 @@ class instance_zulaman : public InstanceMapScript
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void CheckInstanceStatus()
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{
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if (m_auiEncounter[DATA_GONGEVENT] == DONE)
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HandleGameObject(MassiveGateGUID, true);
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if (BossKilled >= DATA_HALAZZIEVENT)
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HandleGameObject(HexLordGateGUID, true);
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@@ -224,7 +228,10 @@ class instance_zulaman : public InstanceMapScript
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{
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case DATA_GONGEVENT:
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m_auiEncounter[DATA_GONGEVENT] = data;
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HandleGameObject(MassiveGateGUID, data == DONE);
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if (data == SPECIAL)
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SaveToDB();
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if (data == DONE)
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QuestMinute = 21;
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break;
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case DATA_NALORAKKEVENT:
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m_auiEncounter[DATA_NALORAKKEVENT] = data;
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@@ -301,13 +308,13 @@ class instance_zulaman : public InstanceMapScript
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{
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switch (type)
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{
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case DATA_GONGEVENT: return m_auiEncounter[0];
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case DATA_NALORAKKEVENT: return m_auiEncounter[1];
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case DATA_AKILZONEVENT: return m_auiEncounter[2];
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case DATA_JANALAIEVENT: return m_auiEncounter[3];
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case DATA_HALAZZIEVENT: return m_auiEncounter[4];
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case DATA_HEXLORDEVENT: return m_auiEncounter[5];
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case DATA_ZULJINEVENT: return m_auiEncounter[6];
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case DATA_GONGEVENT: return m_auiEncounter[DATA_GONGEVENT];
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case DATA_NALORAKKEVENT: return m_auiEncounter[DATA_NALORAKKEVENT];
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case DATA_AKILZONEVENT: return m_auiEncounter[DATA_AKILZONEVENT];
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case DATA_JANALAIEVENT: return m_auiEncounter[DATA_JANALAIEVENT];
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case DATA_HALAZZIEVENT: return m_auiEncounter[DATA_HALAZZIEVENT];
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case DATA_HEXLORDEVENT: return m_auiEncounter[DATA_HEXLORDEVENT];
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case DATA_ZULJINEVENT: return m_auiEncounter[DATA_ZULJINEVENT];
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case DATA_CHESTLOOTED: return ChestLooted;
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case TYPE_RAND_VENDOR_1: return RandVendor[0];
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case TYPE_RAND_VENDOR_2: return RandVendor[1];
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@@ -207,14 +207,15 @@ enum Says
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{
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SAY_HARRISON_0 = 0,
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SAY_HARRISON_1 = 1,
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SAY_HARRISON_2 = 2,
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SAY_HARRISON_3 = 3
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SAY_HARRISON_2 = 0,
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SAY_HARRISON_3 = 1
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};
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enum Spells
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{
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SPELL_BANGING_THE_GONG = 45225,
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SPELL_STEALTH = 34189
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SPELL_STEALTH = 34189,
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SPELL_COSMETIC_SPEAR_THROW = 43647
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};
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enum Events
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@@ -228,21 +229,40 @@ enum Events
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GONG_EVENT_7 = 7,
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GONG_EVENT_8 = 8,
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GONG_EVENT_9 = 9,
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GONG_EVENT_10 = 10
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};
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enum Entrys
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{
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NPC_HARRISON_JONES_2 = 24375
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GONG_EVENT_10 = 10,
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GONG_EVENT_11 = 11,
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GONG_EVENT_12 = 12
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};
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enum Waypoints
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{
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HARRISON_MOVE_1 = 861770,
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HARRISON_MOVE_2 = 861771,
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HARRISON_MOVE_3 = 861772
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HARRISON_MOVE_1 = 860440,
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HARRISON_MOVE_2 = 860441,
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HARRISON_MOVE_3 = 860442
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};
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enum DisplayIds
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{
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MODEL_HARRISON_JONES_0 = 22340,
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MODEL_HARRISON_JONES_1 = 22354,
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MODEL_HARRISON_JONES_2 = 22347
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};
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enum EntryIds
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{
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NPC_HARRISON_JONES_1 = 24375,
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NPC_HARRISON_JONES_2 = 24365,
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NPC_AMANISHI_GUARDIAN = 23597,
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};
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enum Weapons
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{
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WEAPON_MACE = 5301,
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WEAPON_SPEAR = 13631
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};
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Position const AmanishiGuardianLoc = {120.687f, 1674.0f, 42.0217f, 1.59044f};
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class npc_harrison_jones : public CreatureScript
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{
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public:
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@@ -263,11 +283,13 @@ class npc_harrison_jones : public CreatureScript
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uint8 _gongEvent;
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uint32 _gongTimer;
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uint64 uiTargetGUID;
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void Reset()
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{
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_gongEvent = 0;
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_gongTimer = 0;
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uiTargetGUID = 0;
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}
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void EnterCombat(Unit* /*who*/) {}
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@@ -279,12 +301,29 @@ class npc_harrison_jones : public CreatureScript
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player->CLOSE_GOSSIP_MENU();
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me->SetInFront(player);
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me->SendMovementFlagUpdate(true);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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Talk(SAY_HARRISON_0);
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instance->SetData(DATA_GONGEVENT, IN_PROGRESS);
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_gongEvent = GONG_EVENT_1;
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_gongTimer = 1;
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_gongTimer = 4000;
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}
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}
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void SpellHit(Unit*, const SpellInfo* spell)
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{
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if (spell->Id == SPELL_COSMETIC_SPEAR_THROW)
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{
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me->RemoveAllAuras();
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me->SetEntry(NPC_HARRISON_JONES_2);
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me->SetDisplayId(MODEL_HARRISON_JONES_2);
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me->SetTarget(0);
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me->SetByteValue(UNIT_FIELD_BYTES_1,0,UNIT_STAND_STATE_DEAD);
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me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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if (instance)
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instance->SetData(DATA_GONGEVENT, DONE);
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}
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}
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void UpdateAI(uint32 const diff)
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{
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if (_gongEvent)
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@@ -294,80 +333,120 @@ class npc_harrison_jones : public CreatureScript
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switch (_gongEvent)
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{
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case GONG_EVENT_1:
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Talk(SAY_HARRISON_0);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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_gongTimer = 4000;
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me->GetMotionMaster()->MovePath(HARRISON_MOVE_1,false);
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_gongTimer = 12000;
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_gongEvent = GONG_EVENT_2;
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break;
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case GONG_EVENT_2:
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me->GetMotionMaster()->MovePath(HARRISON_MOVE_1,false);
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_gongTimer = 12000;
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_gongEvent = GONG_EVENT_3;
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break;
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case GONG_EVENT_3:
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me->SetFacingTo(6.235659f);
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Talk(SAY_HARRISON_1);
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DoCast(me, SPELL_BANGING_THE_GONG);
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_MACE));
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me->SetSheath(SHEATH_STATE_MELEE);
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_gongTimer = 4000;
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_gongEvent = GONG_EVENT_3;
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break;
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case GONG_EVENT_3:
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if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG)))
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gong->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_NOT_SELECTABLE);
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_gongTimer = 105000;
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_gongEvent = GONG_EVENT_4;
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break;
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case GONG_EVENT_4:
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if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG)))
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gong->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_NOT_SELECTABLE);
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_gongTimer = 120000;
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_gongEvent = GONG_EVENT_5;
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break;
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case GONG_EVENT_5:
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me->RemoveAura(SPELL_BANGING_THE_GONG);
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if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG)))
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gong->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_NOT_SELECTABLE);
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if (instance)
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instance->SetData(DATA_GONGEVENT, DONE); // This is temp
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if (instance->GetData(DATA_GONGEVENT) == DONE)
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// trigger or gong will need to be scripted to set SPECIAL if enough players click gong.
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// This is temp workaround.
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if (instance)
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instance->SetData(DATA_GONGEVENT, SPECIAL); // to be removed.
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if (instance->GetData(DATA_GONGEVENT) == SPECIAL)
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{
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// Save all players to instance
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// Players are Now Saved to instance at SPECIAL (Player should be notified?)
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me->GetMotionMaster()->MovePath(HARRISON_MOVE_2,false);
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_gongTimer = 5000;
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_gongEvent = 6;
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_gongEvent = 5;
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}
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else
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{
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_gongTimer = 0; // Add reset at end
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_gongEvent = 0; // Add reset at end
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}
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break;
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case GONG_EVENT_6:
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me->SetEntry(NPC_HARRISON_JONES_2);
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Talk(SAY_HARRISON_2);
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_gongTimer = 14000;
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_gongEvent = 7;
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break;
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case GONG_EVENT_7:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
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Talk(SAY_HARRISON_2);
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_gongTimer = 7000;
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_gongEvent = 8;
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break;
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case GONG_EVENT_8:
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// entry 23597 guid 86194 UNIT_VIRTUAL_ITEM_SLOT_ID: 13631
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if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_MASSIVE_GATE)))
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gate->SetGoState(GO_STATE_ACTIVE);
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_gongTimer = 1000;
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_gongEvent = 9;
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case GONG_EVENT_9:
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DoCast(me, SPELL_STEALTH);
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0));
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me->GetMotionMaster()->MovePath(HARRISON_MOVE_3,false);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
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_gongTimer = 1000;
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_gongEvent = 10;
|
||||
}
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break;
|
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case GONG_EVENT_5:
|
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me->SetEntry(NPC_HARRISON_JONES_1);
|
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me->SetDisplayId(MODEL_HARRISON_JONES_1);
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Talk(SAY_HARRISON_2);
|
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_gongTimer = 14000;
|
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_gongEvent = 6;
|
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break;
|
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case GONG_EVENT_6:
|
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
|
||||
Talk(SAY_HARRISON_3);
|
||||
_gongTimer = 7000;
|
||||
_gongEvent = 7;
|
||||
break;
|
||||
case GONG_EVENT_7:
|
||||
if (!uiTargetGUID)
|
||||
{
|
||||
std::list<Creature*> targetList;
|
||||
GetCreatureListWithEntryInGrid(targetList, me, NPC_AMANISHI_GUARDIAN, 26.0f);
|
||||
if (!targetList.empty())
|
||||
{
|
||||
for (std::list<Creature*>::const_iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
|
||||
{
|
||||
if (Creature* ptarget = *itr)
|
||||
{
|
||||
if (ptarget->GetPositionX() > 120)
|
||||
{
|
||||
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
|
||||
//ptarget-> setdata for sai (I don't know how to do yet and answers are hard to get)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_MASSIVE_GATE)))
|
||||
gate->SetGoState(GO_STATE_ACTIVE);
|
||||
_gongTimer = 1000;
|
||||
_gongEvent = 8;
|
||||
case GONG_EVENT_8:
|
||||
DoCast(me, SPELL_STEALTH);
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0));
|
||||
me->GetMotionMaster()->MovePath(HARRISON_MOVE_3,false);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
||||
_gongTimer = 100;
|
||||
_gongEvent = 9;
|
||||
case GONG_EVENT_9:
|
||||
// If player in 10.0f range
|
||||
// Send setdata to SAI for previous target
|
||||
// SAI BELOW
|
||||
// move 23597, guid 86194 to be deleted
|
||||
// path 138.2242 Y: 1586.994 Z: 43.5488
|
||||
// path 131.8407 Y: 1590.247 Z: 43.61384
|
||||
// Reach end of path turnto 2.024582 cast Spell ID: 43647 on self hits 24365 update UNIT_VIRTUAL_ITEM_SLOT_ID: 33979
|
||||
// wait 2 sec say text 0
|
||||
// Set below after complete above
|
||||
_gongTimer = 0;
|
||||
_gongEvent = 0;
|
||||
break;
|
||||
case GONG_EVENT_10:
|
||||
// move 23597 guid 86194
|
||||
// path 138.2242 Y: 1586.994 Z: 43.5488
|
||||
// path 131.8407 Y: 1590.247 Z: 43.61384
|
||||
// Reach end of path turnto 2.024582 cast Spell ID: 43647 on self hits 24358 UNIT_VIRTUAL_ITEM_SLOT_ID: 33979
|
||||
// wait 2 sec say text 0
|
||||
me->GetMotionMaster()->MovePoint(0, 120.687f, 1674.0f, 42.0217f);
|
||||
_gongTimer = 12000;
|
||||
_gongEvent = 11;
|
||||
break;
|
||||
case GONG_EVENT_11:
|
||||
me->SetFacingTo(1.59044f);
|
||||
_gongTimer = 6000;
|
||||
_gongEvent = 12;
|
||||
break;
|
||||
case GONG_EVENT_12:
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
if (instance)
|
||||
instance->SetData(DATA_GONGEVENT, NOT_STARTED);
|
||||
_gongTimer = 0;
|
||||
_gongEvent = 0;
|
||||
break;
|
||||
@@ -385,10 +464,39 @@ class npc_harrison_jones : public CreatureScript
|
||||
}
|
||||
};
|
||||
|
||||
class spell_banging_the_gong : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_banging_the_gong() : SpellScriptLoader("spell_banging_the_gong") { }
|
||||
|
||||
class spell_banging_the_gong_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_banging_the_gong_SpellScript);
|
||||
|
||||
void Activate(SpellEffIndex index)
|
||||
{
|
||||
PreventHitDefaultEffect(index);
|
||||
|
||||
GetHitGObj()->SendCustomAnim(0);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_banging_the_gong_SpellScript::Activate, EFFECT_1, SPELL_EFFECT_ACTIVATE_OBJECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_banging_the_gong_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void AddSC_zulaman()
|
||||
{
|
||||
new npc_forest_frog();
|
||||
new npc_zulaman_hostage();
|
||||
new npc_harrison_jones();
|
||||
new spell_banging_the_gong();
|
||||
}
|
||||
|
||||
@@ -51,7 +51,6 @@ enum GameobjectIds
|
||||
GO_MASSIVE_GATE = 186728,
|
||||
GO_DOOR_AKILZON = 186858,
|
||||
GO_DOOR_ZULJIN = 186859,
|
||||
|
||||
GO_HARKORS_SATCHEL = 187021,
|
||||
GO_TANZARS_TRUNK = 186648,
|
||||
GO_ASHLIS_BAG = 186672,
|
||||
|
||||
Reference in New Issue
Block a user