Core/scripting: More updates for gong event. Almost complete.

This commit is contained in:
Malcrom
2013-01-06 22:39:41 -03:30
parent facefe0909
commit 832cd198ca
4 changed files with 226 additions and 78 deletions

View File

@@ -35,7 +35,6 @@ enum Misc
RAND_VENDOR = 2,
WORLDSTATE_SHOW_TIMER = 3104,
WORLDSTATE_TIME_TO_SACRIFICE = 3106
};
// Chests spawn at bear/eagle/dragonhawk/lynx bosses
@@ -55,6 +54,8 @@ static SHostageInfo HostageInfo[] =
{24024, 186667, 413, 1117, 6.32f, 3.1f} // lynx
};
Position const HarrisonJonesLoc = {120.687f, 1674.0f, 42.0217f, 1.59044f};
class instance_zulaman : public InstanceMapScript
{
public:
@@ -105,12 +106,15 @@ class instance_zulaman : public InstanceMapScript
ZulJinDoorGUID = 0;
QuestTimer = 0;
QuestMinute = 21;
QuestMinute = 0;
BossKilled = 0;
ChestLooted = 0;
for (uint8 i = 0; i < RAND_VENDOR; ++i)
RandVendor[i] = NOT_STARTED;
m_auiEncounter[DATA_GONGEVENT] = NOT_STARTED;
instance->SummonCreature(NPC_HARRISON_JONES, HarrisonJonesLoc);
}
bool IsEncounterInProgress() const
@@ -126,9 +130,6 @@ class instance_zulaman : public InstanceMapScript
{
switch (creature->GetEntry())
{
case NPC_HARRISON_JONES:
if (m_auiEncounter[DATA_GONGEVENT] == DONE)
creature->RemoveFromWorld();
case NPC_JANALAI:
case NPC_ZULJIN:
case NPC_HEXLORD:
@@ -181,6 +182,9 @@ class instance_zulaman : public InstanceMapScript
void CheckInstanceStatus()
{
if (m_auiEncounter[DATA_GONGEVENT] == DONE)
HandleGameObject(MassiveGateGUID, true);
if (BossKilled >= DATA_HALAZZIEVENT)
HandleGameObject(HexLordGateGUID, true);
@@ -224,7 +228,10 @@ class instance_zulaman : public InstanceMapScript
{
case DATA_GONGEVENT:
m_auiEncounter[DATA_GONGEVENT] = data;
HandleGameObject(MassiveGateGUID, data == DONE);
if (data == SPECIAL)
SaveToDB();
if (data == DONE)
QuestMinute = 21;
break;
case DATA_NALORAKKEVENT:
m_auiEncounter[DATA_NALORAKKEVENT] = data;
@@ -301,13 +308,13 @@ class instance_zulaman : public InstanceMapScript
{
switch (type)
{
case DATA_GONGEVENT: return m_auiEncounter[0];
case DATA_NALORAKKEVENT: return m_auiEncounter[1];
case DATA_AKILZONEVENT: return m_auiEncounter[2];
case DATA_JANALAIEVENT: return m_auiEncounter[3];
case DATA_HALAZZIEVENT: return m_auiEncounter[4];
case DATA_HEXLORDEVENT: return m_auiEncounter[5];
case DATA_ZULJINEVENT: return m_auiEncounter[6];
case DATA_GONGEVENT: return m_auiEncounter[DATA_GONGEVENT];
case DATA_NALORAKKEVENT: return m_auiEncounter[DATA_NALORAKKEVENT];
case DATA_AKILZONEVENT: return m_auiEncounter[DATA_AKILZONEVENT];
case DATA_JANALAIEVENT: return m_auiEncounter[DATA_JANALAIEVENT];
case DATA_HALAZZIEVENT: return m_auiEncounter[DATA_HALAZZIEVENT];
case DATA_HEXLORDEVENT: return m_auiEncounter[DATA_HEXLORDEVENT];
case DATA_ZULJINEVENT: return m_auiEncounter[DATA_ZULJINEVENT];
case DATA_CHESTLOOTED: return ChestLooted;
case TYPE_RAND_VENDOR_1: return RandVendor[0];
case TYPE_RAND_VENDOR_2: return RandVendor[1];

View File

@@ -207,14 +207,15 @@ enum Says
{
SAY_HARRISON_0 = 0,
SAY_HARRISON_1 = 1,
SAY_HARRISON_2 = 2,
SAY_HARRISON_3 = 3
SAY_HARRISON_2 = 0,
SAY_HARRISON_3 = 1
};
enum Spells
{
SPELL_BANGING_THE_GONG = 45225,
SPELL_STEALTH = 34189
SPELL_STEALTH = 34189,
SPELL_COSMETIC_SPEAR_THROW = 43647
};
enum Events
@@ -228,21 +229,40 @@ enum Events
GONG_EVENT_7 = 7,
GONG_EVENT_8 = 8,
GONG_EVENT_9 = 9,
GONG_EVENT_10 = 10
};
enum Entrys
{
NPC_HARRISON_JONES_2 = 24375
GONG_EVENT_10 = 10,
GONG_EVENT_11 = 11,
GONG_EVENT_12 = 12
};
enum Waypoints
{
HARRISON_MOVE_1 = 861770,
HARRISON_MOVE_2 = 861771,
HARRISON_MOVE_3 = 861772
HARRISON_MOVE_1 = 860440,
HARRISON_MOVE_2 = 860441,
HARRISON_MOVE_3 = 860442
};
enum DisplayIds
{
MODEL_HARRISON_JONES_0 = 22340,
MODEL_HARRISON_JONES_1 = 22354,
MODEL_HARRISON_JONES_2 = 22347
};
enum EntryIds
{
NPC_HARRISON_JONES_1 = 24375,
NPC_HARRISON_JONES_2 = 24365,
NPC_AMANISHI_GUARDIAN = 23597,
};
enum Weapons
{
WEAPON_MACE = 5301,
WEAPON_SPEAR = 13631
};
Position const AmanishiGuardianLoc = {120.687f, 1674.0f, 42.0217f, 1.59044f};
class npc_harrison_jones : public CreatureScript
{
public:
@@ -263,11 +283,13 @@ class npc_harrison_jones : public CreatureScript
uint8 _gongEvent;
uint32 _gongTimer;
uint64 uiTargetGUID;
void Reset()
{
_gongEvent = 0;
_gongTimer = 0;
uiTargetGUID = 0;
}
void EnterCombat(Unit* /*who*/) {}
@@ -279,12 +301,29 @@ class npc_harrison_jones : public CreatureScript
player->CLOSE_GOSSIP_MENU();
me->SetInFront(player);
me->SendMovementFlagUpdate(true);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_HARRISON_0);
instance->SetData(DATA_GONGEVENT, IN_PROGRESS);
_gongEvent = GONG_EVENT_1;
_gongTimer = 1;
_gongTimer = 4000;
}
}
void SpellHit(Unit*, const SpellInfo* spell)
{
if (spell->Id == SPELL_COSMETIC_SPEAR_THROW)
{
me->RemoveAllAuras();
me->SetEntry(NPC_HARRISON_JONES_2);
me->SetDisplayId(MODEL_HARRISON_JONES_2);
me->SetTarget(0);
me->SetByteValue(UNIT_FIELD_BYTES_1,0,UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
if (instance)
instance->SetData(DATA_GONGEVENT, DONE);
}
}
void UpdateAI(uint32 const diff)
{
if (_gongEvent)
@@ -294,80 +333,120 @@ class npc_harrison_jones : public CreatureScript
switch (_gongEvent)
{
case GONG_EVENT_1:
Talk(SAY_HARRISON_0);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
_gongTimer = 4000;
me->GetMotionMaster()->MovePath(HARRISON_MOVE_1,false);
_gongTimer = 12000;
_gongEvent = GONG_EVENT_2;
break;
case GONG_EVENT_2:
me->GetMotionMaster()->MovePath(HARRISON_MOVE_1,false);
_gongTimer = 12000;
_gongEvent = GONG_EVENT_3;
break;
case GONG_EVENT_3:
me->SetFacingTo(6.235659f);
Talk(SAY_HARRISON_1);
DoCast(me, SPELL_BANGING_THE_GONG);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_MACE));
me->SetSheath(SHEATH_STATE_MELEE);
_gongTimer = 4000;
_gongEvent = GONG_EVENT_3;
break;
case GONG_EVENT_3:
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG)))
gong->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_NOT_SELECTABLE);
_gongTimer = 105000;
_gongEvent = GONG_EVENT_4;
break;
case GONG_EVENT_4:
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG)))
gong->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_NOT_SELECTABLE);
_gongTimer = 120000;
_gongEvent = GONG_EVENT_5;
break;
case GONG_EVENT_5:
me->RemoveAura(SPELL_BANGING_THE_GONG);
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG)))
gong->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_NOT_SELECTABLE);
if (instance)
instance->SetData(DATA_GONGEVENT, DONE); // This is temp
if (instance->GetData(DATA_GONGEVENT) == DONE)
// trigger or gong will need to be scripted to set SPECIAL if enough players click gong.
// This is temp workaround.
if (instance)
instance->SetData(DATA_GONGEVENT, SPECIAL); // to be removed.
if (instance->GetData(DATA_GONGEVENT) == SPECIAL)
{
// Save all players to instance
// Players are Now Saved to instance at SPECIAL (Player should be notified?)
me->GetMotionMaster()->MovePath(HARRISON_MOVE_2,false);
_gongTimer = 5000;
_gongEvent = 6;
_gongEvent = 5;
}
else
{
_gongTimer = 0; // Add reset at end
_gongEvent = 0; // Add reset at end
}
break;
case GONG_EVENT_6:
me->SetEntry(NPC_HARRISON_JONES_2);
Talk(SAY_HARRISON_2);
_gongTimer = 14000;
_gongEvent = 7;
break;
case GONG_EVENT_7:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
Talk(SAY_HARRISON_2);
_gongTimer = 7000;
_gongEvent = 8;
break;
case GONG_EVENT_8:
// entry 23597 guid 86194 UNIT_VIRTUAL_ITEM_SLOT_ID: 13631
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_MASSIVE_GATE)))
gate->SetGoState(GO_STATE_ACTIVE);
_gongTimer = 1000;
_gongEvent = 9;
case GONG_EVENT_9:
DoCast(me, SPELL_STEALTH);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0));
me->GetMotionMaster()->MovePath(HARRISON_MOVE_3,false);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
_gongTimer = 1000;
_gongEvent = 10;
}
break;
case GONG_EVENT_5:
me->SetEntry(NPC_HARRISON_JONES_1);
me->SetDisplayId(MODEL_HARRISON_JONES_1);
Talk(SAY_HARRISON_2);
_gongTimer = 14000;
_gongEvent = 6;
break;
case GONG_EVENT_6:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
Talk(SAY_HARRISON_3);
_gongTimer = 7000;
_gongEvent = 7;
break;
case GONG_EVENT_7:
if (!uiTargetGUID)
{
std::list<Creature*> targetList;
GetCreatureListWithEntryInGrid(targetList, me, NPC_AMANISHI_GUARDIAN, 26.0f);
if (!targetList.empty())
{
for (std::list<Creature*>::const_iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
if (Creature* ptarget = *itr)
{
if (ptarget->GetPositionX() > 120)
{
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
//ptarget-> setdata for sai (I don't know how to do yet and answers are hard to get)
}
}
}
}
}
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_MASSIVE_GATE)))
gate->SetGoState(GO_STATE_ACTIVE);
_gongTimer = 1000;
_gongEvent = 8;
case GONG_EVENT_8:
DoCast(me, SPELL_STEALTH);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0));
me->GetMotionMaster()->MovePath(HARRISON_MOVE_3,false);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
_gongTimer = 100;
_gongEvent = 9;
case GONG_EVENT_9:
// If player in 10.0f range
// Send setdata to SAI for previous target
// SAI BELOW
// move 23597, guid 86194 to be deleted
// path 138.2242 Y: 1586.994 Z: 43.5488
// path 131.8407 Y: 1590.247 Z: 43.61384
// Reach end of path turnto 2.024582 cast Spell ID: 43647 on self hits 24365 update UNIT_VIRTUAL_ITEM_SLOT_ID: 33979
// wait 2 sec say text 0
// Set below after complete above
_gongTimer = 0;
_gongEvent = 0;
break;
case GONG_EVENT_10:
// move 23597 guid 86194
// path 138.2242 Y: 1586.994 Z: 43.5488
// path 131.8407 Y: 1590.247 Z: 43.61384
// Reach end of path turnto 2.024582 cast Spell ID: 43647 on self hits 24358 UNIT_VIRTUAL_ITEM_SLOT_ID: 33979
// wait 2 sec say text 0
me->GetMotionMaster()->MovePoint(0, 120.687f, 1674.0f, 42.0217f);
_gongTimer = 12000;
_gongEvent = 11;
break;
case GONG_EVENT_11:
me->SetFacingTo(1.59044f);
_gongTimer = 6000;
_gongEvent = 12;
break;
case GONG_EVENT_12:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
if (instance)
instance->SetData(DATA_GONGEVENT, NOT_STARTED);
_gongTimer = 0;
_gongEvent = 0;
break;
@@ -385,10 +464,39 @@ class npc_harrison_jones : public CreatureScript
}
};
class spell_banging_the_gong : public SpellScriptLoader
{
public:
spell_banging_the_gong() : SpellScriptLoader("spell_banging_the_gong") { }
class spell_banging_the_gong_SpellScript : public SpellScript
{
PrepareSpellScript(spell_banging_the_gong_SpellScript);
void Activate(SpellEffIndex index)
{
PreventHitDefaultEffect(index);
GetHitGObj()->SendCustomAnim(0);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_banging_the_gong_SpellScript::Activate, EFFECT_1, SPELL_EFFECT_ACTIVATE_OBJECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_banging_the_gong_SpellScript();
}
};
void AddSC_zulaman()
{
new npc_forest_frog();
new npc_zulaman_hostage();
new npc_harrison_jones();
new spell_banging_the_gong();
}

View File

@@ -51,7 +51,6 @@ enum GameobjectIds
GO_MASSIVE_GATE = 186728,
GO_DOOR_AKILZON = 186858,
GO_DOOR_ZULJIN = 186859,
GO_HARKORS_SATCHEL = 187021,
GO_TANZARS_TRUNK = 186648,
GO_ASHLIS_BAG = 186672,