[7651] Fixed some cases with unexpected fatigue bar show for player at transport. Author: DiSlord

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-11 23:11:06 -05:00
parent f869e68296
commit 88b4ecdb03

View File

@@ -19476,7 +19476,7 @@ void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
}
// Allow travel in dark water on taxi or transport
if (liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER && !isInFlight() && !(GetUnitMovementFlags()&MOVEMENTFLAG_ONTRANSPORT))
if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport())
m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
else
m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;