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Scripts/BH: removed an unneeded AI call at Argaloth
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@@ -172,7 +172,7 @@ class boss_pit_lord_argaloth : public CreatureScript
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case EVENT_END_FEL_FLAME_PHASE:
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me->SetReactState(REACT_AGGRESSIVE);
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if (Unit* victim = me->GetVictim())
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me->AI()->AttackStart(victim);
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AttackStart(victim);
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for (ObjectGuid guid : _felFlamesGUIDs)
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{
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