Core/Spells: the eclipse energize should always trigger regardless of the hit outcome

This commit is contained in:
Ovalord
2018-01-16 21:38:56 +01:00
parent 738653de06
commit 8b11ca0fd2

View File

@@ -252,7 +252,7 @@ class spell_dru_eclipse_energize : public SpellScriptLoader
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectLaunch += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};