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Core/Spells: the eclipse energize should always trigger regardless of the hit outcome
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@@ -252,7 +252,7 @@ class spell_dru_eclipse_energize : public SpellScriptLoader
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void Register() override
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{
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OnEffectLaunchTarget += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
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OnEffectLaunch += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
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}
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};
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