Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent prevent unnecessary operations, thanks you QAston for suggesting.

This commit is contained in:
The Game
2012-04-24 13:11:22 -04:00
parent 7dc228ea54
commit 9320131892

View File

@@ -626,9 +626,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
if (!target->isAllowedToLoot(creature))
dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
}
if (Unit const* unit = ToUnit())
if (!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
if(dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
if (Unit const* unit = ToUnit())
if (!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
*data << dynamicFlags;
}
// FG: pretend that OTHER players in own group are friendly ("blue")