Core/Datastores: defined and enabled a datastore type for autolearning spells. will be used later

This commit is contained in:
Ovahlord
2018-01-02 01:12:05 +01:00
parent e978aa8ad2
commit 95d0803a1c
2 changed files with 2 additions and 2 deletions

View File

@@ -1937,7 +1937,7 @@ struct SkillRaceClassInfoEntry
uint32 RaceMask; // 2 m_raceMask
uint32 ClassMask; // 3 m_classMask
uint32 Flags; // 4 m_flags
//uint32 Unk; // 5 m_unk
uint32 Availability; // 5 m_availability
//uint32 MinLevel; // 6 m_minLevel
uint32 SkillTier; // 7 m_skillTierID
//uint32 SkillCostType; // 8 m_skillCostIndex

View File

@@ -134,7 +134,7 @@ char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiixi";
char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
char const SkillLinefmt[] = "nisxixi";
char const SkillLineAbilityfmt[] = "niiiixxiiiiiii";
char const SkillRaceClassInfofmt[] = "diiiixxix";
char const SkillRaceClassInfofmt[] = "diiiiixix";
char const SkillTiersfmt[] = "nxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiii";
char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
char const SpellCastTimefmt[] = "nixx";