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Scripts/GB: remove spellclick flag from battered red drakes after ejecting their player
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@@ -219,7 +219,10 @@ struct npc_grim_batol_battered_red_drake: public VehicleAI
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_events.ScheduleEvent(EVENT_PREPARE_BOMBARDMENT, 1s);
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}
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else
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{
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player->SetMover(player);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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}
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}
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void UpdateAI(uint32 diff) override
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