Scripts/GB: remove spellclick flag from battered red drakes after ejecting their player

This commit is contained in:
Ovahlord
2019-11-19 13:35:00 +01:00
parent c31a6ce53e
commit 960174f69f

View File

@@ -219,7 +219,10 @@ struct npc_grim_batol_battered_red_drake: public VehicleAI
_events.ScheduleEvent(EVENT_PREPARE_BOMBARDMENT, 1s);
}
else
{
player->SetMover(player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
}
void UpdateAI(uint32 diff) override