Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA

- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts)

Closes #16506
(cherry-picked from commit 6904073c9c)
This commit is contained in:
Nyeriah
2016-02-10 02:47:55 -02:00
parent f8de1ab354
commit 9ddd596899

View File

@@ -1442,7 +1442,10 @@ void GameObject::Use(Unit* user)
player->SendCinematicStart(info->camera.camera);
if (info->camera.eventID)
{
GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this);
EventInform(info->camera.eventID, user);
}
return;
}