Core/Misc: Update WorldSocket::OnRead to WorldSocket::ReadDataHandler in comments and logging (#25885)

(cherry picked from commit ec689e7908)
This commit is contained in:
Jan Van Buggenhout
2021-01-18 17:27:36 +01:00
committed by Shauren
parent d67788a44d
commit 9df5eb27e0
2 changed files with 2 additions and 2 deletions

View File

@@ -785,7 +785,7 @@ void WorldSession::Handle_NULL(WorldPackets::Null& null)
void WorldSession::Handle_EarlyProccess(WorldPackets::Null& null)
{
TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::ReadDataHandler from %s"
, GetOpcodeNameForLogging(null.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}

View File

@@ -1171,7 +1171,7 @@ class TC_GAME_API WorldSession
public: // opcodes handlers
void Handle_NULL(WorldPackets::Null& null); // not used
void Handle_EarlyProccess(WorldPackets::Null& null); // just mark packets processed in WorldSocket::OnRead
void Handle_EarlyProccess(WorldPackets::Null& null); // just mark packets processed in WorldSocket::ReadDataHandler
void LogUnprocessedTail(WorldPacket const* packet);
void HandleCharEnum(CharacterDatabaseQueryHolder const& holder);