Core/Misc: Fix dynamic linkin

By Krudor
This commit is contained in:
Aokromes
2017-05-14 17:03:00 +02:00
parent 673e3244d4
commit a20788a8a8

View File

@@ -2882,17 +2882,17 @@ ObjectGuid WorldObject::GetTransGUID() const
return ObjectGuid::Empty;
}
template void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
template void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
template void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
template void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
template void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
template void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
template void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
void WorldObject::SetAIAnimKitId(uint16 animKitId)
{