mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
Core/Misc: Fix dynamic linkin
By Krudor
This commit is contained in:
@@ -2882,17 +2882,17 @@ ObjectGuid WorldObject::GetTransGUID() const
|
||||
return ObjectGuid::Empty;
|
||||
}
|
||||
|
||||
template void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
|
||||
template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
|
||||
template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
|
||||
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
|
||||
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
|
||||
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
|
||||
|
||||
template void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
|
||||
template void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
|
||||
template void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
|
||||
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
|
||||
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
|
||||
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
|
||||
|
||||
template void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
|
||||
template void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
|
||||
template void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
|
||||
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
|
||||
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
|
||||
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
|
||||
|
||||
void WorldObject::SetAIAnimKitId(uint16 animKitId)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user