Core/Misc: Fix issues reported by static analysis

Coverity defect IDs: 1023115

(cherry picked from commit 391c81d86c)

Conflicts:
	src/server/scripts/Commands/cs_npc.cpp
This commit is contained in:
jackpoz
2015-05-31 00:01:31 +02:00
committed by DDuarte
parent 986deaa977
commit a323ee5e62

View File

@@ -374,28 +374,13 @@ public:
ObjectGuid::LowType lowGuid = strtoull(guidStr, nullptr, 10);
Creature* creature = NULL;
/* FIXME: impossible without entry
if (lowguid)
creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT));
*/
// attempt check creature existence by DB data
if (!creature)
CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
if (!data)
{
CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
if (!data)
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowGuid);
handler->SetSentErrorMessage(true);
return false;
}
}
else
{
// obtain real GUID for DB operations
lowGuid = creature->GetSpawnId();
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowGuid);
handler->SetSentErrorMessage(true);
return false;
}
int wait = waitStr ? atoi(waitStr) : 0;
@@ -411,18 +396,6 @@ public:
WorldDatabase.Execute(stmt);
if (creature && creature->GetWaypointPath())
{
creature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn(true);
}
creature->SaveToDB();
}
handler->SendSysMessage(LANG_WAYPOINT_ADDED);
return true;
@@ -836,34 +809,22 @@ public:
lowguid = strtoull(cId, nullptr, 10);
/* FIXME: impossible without entry
if (lowguid)
creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT));
*/
// Attempting creature load from DB data
if (!creature)
CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
if (!data)
{
CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
if (!data)
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
uint32 map_id = data->mapid;
if (handler->GetSession()->GetPlayer()->GetMapId() != map_id)
{
handler->PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
else
uint32 map_id = data->mapid;
if (handler->GetSession()->GetPlayer()->GetMapId() != map_id)
{
lowguid = creature->GetSpawnId();
handler->PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
}
else