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Core/Spells: Conflagrate will no longer take spell bonus values into account since it's inside their amount value now
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@@ -228,7 +228,6 @@ class spell_warl_conflagrate : public SpellScript
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if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffect(SPELL_WARLOCK_IMMOLATE, EFFECT_2, GetCaster()->GetGUID()))
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{
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int32 damage = aurEff->GetAmount();
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damage += GetCaster()->SpellDamageBonusDone(GetHitUnit(), aurEff->GetSpellInfo(), damage, DOT, EFFECT_2);
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damage *= aurEff->GetTotalTicks();
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SetHitDamage(CalculatePct(damage, GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster())));
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}
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