Core/Spells: Conflagrate will no longer take spell bonus values into account since it's inside their amount value now

This commit is contained in:
Ovahlord
2019-06-20 20:16:16 +02:00
parent ae543a532a
commit a4c2aec677

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@@ -228,7 +228,6 @@ class spell_warl_conflagrate : public SpellScript
if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffect(SPELL_WARLOCK_IMMOLATE, EFFECT_2, GetCaster()->GetGUID()))
{
int32 damage = aurEff->GetAmount();
damage += GetCaster()->SpellDamageBonusDone(GetHitUnit(), aurEff->GetSpellInfo(), damage, DOT, EFFECT_2);
damage *= aurEff->GetTotalTicks();
SetHitDamage(CalculatePct(damage, GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster())));
}