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@@ -146,8 +146,8 @@ class TC_GAME_API MotionMaster
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}
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void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false);
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void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
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void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk, bool fly);
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void MoveSmoothPath(uint32 pointId, Movement::PointsArray const& points, bool walk, bool fly);
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void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk = false, bool fly = false);
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void MoveSmoothPath(uint32 pointId, Movement::PointsArray const& points, bool walk = false, bool fly = false);
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// Walk along spline chain stored in DB (script_spline_chain_meta and script_spline_chain_waypoints)
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void MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk);
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void MoveAlongSplineChain(uint32 pointId, SplineChain const& chain, bool walk);
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