fixed build

This commit is contained in:
Ovahlord
2021-11-10 13:17:29 +01:00
parent df38c26f92
commit a743473eac

View File

@@ -755,7 +755,6 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
// verify that we have a pending change for the change type and that the counter equals our expected change in case we are about to receive multiple ack messages for the same type
PlayerMovementPendingChange const* pendingChange = mover->GetPendingMovementChange(MovementChangeType::SET_CAN_FLY);
bool disable = recvData.GetOpcode() == CMSG_MOVE_GRAVITY_DISABLE_ACK;
if (!pendingChange || pendingChange->movementCounter != movementInfo.movementCounter)
return;