Core/Misc: Apply fatigue when flying too

Fix #22856
This commit is contained in:
jackpoz
2019-05-04 19:36:00 +02:00
parent fe311260f7
commit a76d01278a

View File

@@ -24106,9 +24106,6 @@ void Player::SetOriginalGroup(Group* group, int8 subgroup)
void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
{
if (IsFlying())
return;
// process liquid auras using generic unit code
Unit::ProcessTerrainStatusUpdate(status, liquidData);