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Core/Texts: tempoarily disable guid sending for creature text sounds in order to fix death sounds of several bosses
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@@ -307,7 +307,7 @@ void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType,
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WorldPacket data(SMSG_PLAY_SOUND, 4 + 8);
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data << uint32(sound);
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data << uint64(source->GetGUID());
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// data << uint64(source->GetGUID()); Todo: find out why some maps prevent the sound from appearing
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SendNonChatPacket(source, &data, msgType, whisperTarget, range, team, gmOnly);
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}
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