Core/Texts: tempoarily disable guid sending for creature text sounds in order to fix death sounds of several bosses

This commit is contained in:
Ovahlord
2018-08-21 21:31:21 +02:00
parent 87f6eed0fd
commit a8fa8cf86c

View File

@@ -307,7 +307,7 @@ void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType,
WorldPacket data(SMSG_PLAY_SOUND, 4 + 8);
data << uint32(sound);
data << uint64(source->GetGUID());
// data << uint64(source->GetGUID()); Todo: find out why some maps prevent the sound from appearing
SendNonChatPacket(source, &data, msgType, whisperTarget, range, team, gmOnly);
}