Scripts/BoT: use NullCreatureAI class for Ascendant Council Plume Stalker

This commit is contained in:
Ovahlord
2021-05-15 21:26:51 +02:00
parent f56c3945d8
commit ad495c5479

View File

@@ -21,6 +21,7 @@
#include "GridNotifiers.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PassiveAI.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
@@ -1530,9 +1531,9 @@ private:
EventMap _events;
};
struct npc_ascendant_council_plume_stalker final : public ScriptedAI
struct npc_ascendant_council_plume_stalker final : public NullCreatureAI
{
npc_ascendant_council_plume_stalker(Creature* creature) : ScriptedAI(creature) { }
npc_ascendant_council_plume_stalker(Creature* creature) : NullCreatureAI(creature) { }
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{