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Scripts/BoT: use NullCreatureAI class for Ascendant Council Plume Stalker
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@@ -21,6 +21,7 @@
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#include "GridNotifiers.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "PassiveAI.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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@@ -1530,9 +1531,9 @@ private:
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EventMap _events;
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};
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struct npc_ascendant_council_plume_stalker final : public ScriptedAI
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struct npc_ascendant_council_plume_stalker final : public NullCreatureAI
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{
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npc_ascendant_council_plume_stalker(Creature* creature) : ScriptedAI(creature) { }
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npc_ascendant_council_plume_stalker(Creature* creature) : NullCreatureAI(creature) { }
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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