Core/AI: call ModifyVehiclePassengerExitPos for CreatureScript as well since it inherits from UnitScript

This commit is contained in:
Ovahlord
2020-01-28 05:54:03 +01:00
parent 6be00413a9
commit adbc729fab

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@@ -2116,6 +2116,7 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama
void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos)
{
FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
}
SpellScriptLoader::SpellScriptLoader(char const* name)