Core/Movement: Typo fix for falling to void case (#18611)

This commit is contained in:
xinef1
2016-12-27 22:14:55 +01:00
committed by Aokromes
parent dc7cd66a70
commit ae6f40555e

View File

@@ -426,7 +426,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (!plrMover->IsAlive())
if (plrMover->IsAlive())
plrMover->KillPlayer();
}
}