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fixed build
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@@ -5760,7 +5760,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
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caster->DealDamageMods(target, damage, &absorb);
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// Set trigger flag
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uint32 procAttacker, procVictim = PROC_FLAG_NONE;
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uint32 procAttacker = PROC_FLAG_NONE, procVictim = PROC_FLAG_NONE;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_CASTER_PROCS))
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procAttacker = PROC_FLAG_DONE_PERIODIC;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_TARGET_PROCS))
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@@ -5855,7 +5855,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
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damage = damageInfo.GetDamage();
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// Set trigger flag
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uint32 procAttacker, procVictim = PROC_FLAG_NONE;
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uint32 procAttacker = PROC_FLAG_NONE, procVictim = PROC_FLAG_NONE;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_CASTER_PROCS))
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procAttacker = PROC_FLAG_DONE_PERIODIC;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_TARGET_PROCS))
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@@ -6031,7 +6031,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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if (GetAuraType() == SPELL_AURA_OBS_MOD_HEALTH)
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return;
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uint32 procAttacker, procVictim = PROC_FLAG_NONE;
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uint32 procAttacker = PROC_FLAG_NONE, procVictim = PROC_FLAG_NONE;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_CASTER_PROCS))
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procAttacker = PROC_FLAG_DONE_PERIODIC;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_TARGET_PROCS))
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@@ -6207,7 +6207,7 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con
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caster->SendSpellNonMeleeDamageLog(&damageInfo);
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// Set trigger flag
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uint32 procAttacker, procVictim = PROC_FLAG_NONE;
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uint32 procAttacker = PROC_FLAG_NONE, procVictim = PROC_FLAG_NONE;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_CASTER_PROCS))
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procAttacker = PROC_FLAG_DONE_PERIODIC;
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if (!m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_TARGET_PROCS))
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