Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)

(cherry picked from commit 8dec9b97e2)
This commit is contained in:
Killyana
2019-03-02 15:05:28 +01:00
committed by Shauren
parent 956158d299
commit b0f10b505e

View File

@@ -905,7 +905,7 @@ void GameObject::Update(uint32 diff)
return;
}
SetLootState(GO_READY);
SetLootState(GO_NOT_READY);
//burning flags in some battlegrounds, if you find better condition, just add it
if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0)