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Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)
(cherry picked from commit 8dec9b97e2)
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@@ -905,7 +905,7 @@ void GameObject::Update(uint32 diff)
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return;
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}
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SetLootState(GO_READY);
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SetLootState(GO_NOT_READY);
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//burning flags in some battlegrounds, if you find better condition, just add it
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if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0)
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