Core/Items: Prevent swapping item sets while player is in combat

This commit is contained in:
Lopin
2011-06-17 18:07:34 +02:00
parent 9d06c77d7c
commit b1bde4d01f

View File

@@ -1401,6 +1401,9 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
{
if (_player->isInCombat())
return;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE");
recv_data.hexlike();