Core/Spells: rewrite Eclipse system

This commit is contained in:
Ovahlord
2018-07-07 23:17:49 +02:00
parent b3777a85e4
commit b58df4d235
2 changed files with 158 additions and 227 deletions

View File

@@ -0,0 +1,8 @@
DELETE FROM `spell_script_names` WHERE `spell_id` IN
('spell_dru_eclipse_lunar',
'spell_dru_eclipse_solar',
'spell_dru_eclipse');
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(48517, 'spell_dru_eclipse'),
(48518, 'spell_dru_eclipse');

View File

@@ -47,9 +47,8 @@ enum DruidSpells
SPELL_DRUID_EFFLORESCENCE_HEAL = 81269,
SPELL_DRUID_ENRAGE_MOD_DAMAGE = 51185,
SPELL_DRUID_ENRAGED_DEFENSE = 70725,
SPELL_DRUID_EUPHORIA_RANK_1 = 81061,
SPELL_DRUID_EUPHORIA_RANK_2 = 81062,
SPELL_DRUID_EUPHORIA_MANA_BONUS = 81070,
SPELL_DRUID_EUPHORIA = 81061,
SPELL_DRUID_EUPHORIA_MANA_ENERGIZE = 81070,
SPELL_DRUID_EUPHORIA_ENERGIZE = 81069,
SPELL_DRUID_FERAL_CHARGE_BEAR = 16979,
SPELL_DRUID_FERAL_CHARGE_CAT = 49376,
@@ -72,7 +71,7 @@ enum DruidSpells
SPELL_DRUID_LIVING_SEED_PROC = 48504,
SPELL_DRUID_NATURES_BOUNTY = 96206,
SPELL_DRUID_NATURES_GRACE = 16880,
SPELL_DRUID_NATURES_GRACE_TRIGGER = 16886,
SPELL_DRUID_NATURES_GRACE_TRIGGERED = 16886,
SPELL_DRUID_SURVIVAL_INSTINCTS = 50322,
SPELL_DRUID_SAVAGE_ROAR = 62071,
SPELL_DRUID_SHOOTING_STARS = 93400,
@@ -93,6 +92,7 @@ enum DruidSpellIconIds
SPELL_ICON_ID_NATURES_BOUNTY = 197,
SPELL_ICON_ID_DREAMSTATE = 2255,
SPELL_ICON_ID_GLYPH_OF_INNERVATE = 62,
SPELL_ICON_ID_EUPHORIA = 4431
};
enum MiscSpells
@@ -152,236 +152,164 @@ class spell_dru_dash : public SpellScriptLoader
// 48517 - Eclipse (Solar)
// 48518 - Eclipse (Lunar)
class spell_dru_eclipse : public SpellScriptLoader
class spell_dru_eclipse : public AuraScript
{
public:
spell_dru_eclipse(char const* scriptName) : SpellScriptLoader(scriptName) { }
PrepareAuraScript(spell_dru_eclipse);
class spell_dru_eclipse_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DRUID_NATURES_GRACE,
SPELL_DRUID_NATURES_GRACE_TRIGGERED,
SPELL_DRUID_LUNAR_ECLIPSE_MARKER,
SPELL_DRUID_SOLAR_ECLIPSE_MARKER,
SPELL_DRUID_SOLAR_ECLIPSE,
SPELL_DRUID_LUNAR_ECLIPSE,
SPELL_DRUID_EUPHORIA_MANA_ENERGIZE
});
}
void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
// Reset Nature's Grace proc cooldown
if (caster->ToPlayer()->GetAuraOfRankedSpell(SPELL_DRUID_NATURES_GRACE))
caster->ToPlayer()->GetSpellHistory()->ResetCooldown(SPELL_DRUID_NATURES_GRACE_TRIGGERED, true);
// Handle Euphoria talent
if (AuraEffect* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, SPELL_ICON_ID_EUPHORIA, EFFECT_2))
if (int32 amount = aurEff->GetAmount())
caster->CastCustomSpell(caster, SPELL_DRUID_EUPHORIA_MANA_ENERGIZE, &amount, 0, 0, true, nullptr, aurEff);
// Update Eclipse Marker
if (GetSpellInfo()->Id == SPELL_DRUID_SOLAR_ECLIPSE && caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
{
PrepareAuraScript(spell_dru_eclipse_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DRUID_NATURES_GRACE, SPELL_DRUID_NATURES_GRACE_TRIGGER });
}
bool Load() override
{
return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
if (caster->ToPlayer()->GetAuraOfRankedSpell(SPELL_DRUID_NATURES_GRACE))
caster->ToPlayer()->GetSpellHistory()->ResetCooldown(SPELL_DRUID_NATURES_GRACE_TRIGGER, true);
uint32 spellId = 0;
if (caster->HasAura(SPELL_DRUID_EUPHORIA_RANK_1))
spellId = SPELL_DRUID_EUPHORIA_RANK_1;
else if (caster->HasAura(SPELL_DRUID_EUPHORIA_RANK_2))
spellId = SPELL_DRUID_EUPHORIA_RANK_2;
if (!spellId)
return;
if (Aura* aura = caster->GetAura(spellId))
if (int32 manaAmount = aura->GetEffect(EFFECT_2)->GetAmount())
caster->CastCustomSpell(caster, SPELL_DRUID_EUPHORIA_MANA_BONUS, &manaAmount, 0, 0, true);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_dru_eclipse_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dru_eclipse_AuraScript();
caster->RemoveAurasDueToSpell(SPELL_DRUID_SOLAR_ECLIPSE_MARKER);
caster->CastSpell(caster, SPELL_DRUID_LUNAR_ECLIPSE_MARKER, true);
}
else if (GetSpellInfo()->Id == SPELL_DRUID_LUNAR_ECLIPSE && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER))
{
caster->RemoveAurasDueToSpell(SPELL_DRUID_LUNAR_ECLIPSE_MARKER);
caster->CastSpell(caster, SPELL_DRUID_SOLAR_ECLIPSE_MARKER, true);
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_dru_eclipse::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
}
};
// 2912, 5176, 78674 - Starfire, Wrath, and Starsurge
class spell_dru_eclipse_energize : public SpellScriptLoader
class spell_dru_eclipse_energize : public SpellScript
{
public:
spell_dru_eclipse_energize() : SpellScriptLoader("spell_dru_eclipse_energize") { }
PrepareSpellScript(spell_dru_eclipse_energize);
class spell_dru_eclipse_energize_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DRUID_LUNAR_ECLIPSE_MARKER,
SPELL_DRUID_SOLAR_ECLIPSE_MARKER,
SPELL_DRUID_SOLAR_ECLIPSE,
SPELL_DRUID_LUNAR_ECLIPSE,
SPELL_DRUID_WRATH,
SPELL_DRUID_STARFIRE,
SPELL_DRUID_STARSURGE,
SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE,
SPELL_DRUID_EUPHORIA_ENERGIZE
});
}
bool Load() override
{
Player* player = GetCaster()->ToPlayer();
if (!player)
return false;
// Only druids may trigger the following script
if (player->getClass() != CLASS_DRUID)
return false;
// Check if the currently active specialization is 'Balance'
if (player->GetPrimaryTalentTree(player->GetActiveSpec()) != TALENT_TREE_DRUID_BALANCE)
return false;
return true;
}
void HandleEnergize(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
int32 amount = 0;
bool firstCast = (!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && !caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER));
bool negativeAmount = caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER);
// Setting the energize amount
switch (GetSpellInfo()->Id)
{
PrepareSpellScript(spell_dru_eclipse_energize_SpellScript);
int32 energizeAmount;
bool allowEuphoriaBonus;
bool allowFuryRemoval;
bool allowShootingStarsRemoval;
bool Load() override
case SPELL_DRUID_WRATH:
amount -= GetSpellInfo()->Effects[EFFECT_1].BasePoints;
break;
case SPELL_DRUID_STARFIRE:
amount += GetSpellInfo()->Effects[EFFECT_1].BasePoints;
break;
case SPELL_DRUID_STARSURGE:
{
Unit* caster = GetCaster();
if (!caster)
return false;
if (caster->GetTypeId() != TYPEID_PLAYER)
return false;
if (caster->ToPlayer()->getClass() != CLASS_DRUID)
return false;
energizeAmount = 0;
allowEuphoriaBonus = false;
allowFuryRemoval = caster->HasAura(SPELL_DRUID_FURY_OF_STORMRAGE);
allowShootingStarsRemoval = caster->HasAura(SPELL_DRUID_SHOOTING_STARS);
return true;
int32 bp = GetSpellInfo()->Effects[EFFECT_1].BasePoints;
amount += negativeAmount ? -bp : bp;
break;
}
void HandleShootingStars(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
if (allowShootingStarsRemoval&& GetSpellInfo()->Id == SPELL_DRUID_STARSURGE)
caster->RemoveAurasDueToSpell(SPELL_DRUID_SHOOTING_STARS);
}
void HandleFuryOfStormrage(SpellEffIndex /*effIndex*/)
{
// Fury of Stormrage
if (Unit* caster = GetCaster())
if (allowFuryRemoval && GetSpellInfo()->Id == SPELL_DRUID_STARFIRE)
caster->RemoveAurasDueToSpell(SPELL_DRUID_FURY_OF_STORMRAGE);
}
void HandleEnergize(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
// No boomy, no deal.
if (caster->GetPrimaryTalentTree(caster->GetActiveSpec()) != TALENT_TREE_DRUID_BALANCE)
return;
uint32 spellId = 0;
if (caster->HasAura(SPELL_DRUID_EUPHORIA_RANK_1))
spellId = SPELL_DRUID_EUPHORIA_RANK_1;
else if (caster->HasAura(SPELL_DRUID_EUPHORIA_RANK_2))
spellId = SPELL_DRUID_EUPHORIA_RANK_2;
if (spellId && !caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && !caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
if (Aura* aura = caster->GetAura(spellId))
allowEuphoriaBonus = roll_chance_i(aura->GetEffect(EFFECT_0)->GetAmount());
switch (GetSpellInfo()->Id)
{
case SPELL_DRUID_WRATH:
{
energizeAmount = -GetSpellInfo()->Effects[EFFECT_1].BasePoints; // -13
// If we are currently having the lunar eclipse marker running or start with 0 power after login
if ((!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER))
|| (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->GetPower(POWER_ECLIPSE) == 0)
|| caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
{
caster->CastCustomSpell(caster, SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE, &energizeAmount, 0, 0, true);
// Euphoria Talent
if (allowEuphoriaBonus && !caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && !caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
caster->CastCustomSpell(caster, SPELL_DRUID_EUPHORIA_ENERGIZE, &energizeAmount, 0, 0, true);
if (!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) || caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
caster->CastSpell(caster, SPELL_DRUID_LUNAR_ECLIPSE_MARKER, true);
}
// The energizing effect brought us out of the solar eclipse, remove the aura
if (caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) <= 0)
{
caster->RemoveAurasDueToSpell(SPELL_DRUID_SOLAR_ECLIPSE);
caster->RemoveAurasDueToSpell(SPELL_DRUID_SOLAR_ECLIPSE_MARKER);
}
break;
}
case SPELL_DRUID_STARFIRE:
{
energizeAmount = GetSpellInfo()->Effects[EFFECT_1].BasePoints; // 20
// If we are currently having the solar eclipse marker running or start with 0 power after login
if ((!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
|| (!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && caster->GetPower(POWER_ECLIPSE) == 0)
|| caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE))
{
caster->CastCustomSpell(caster, SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE, &energizeAmount, 0, 0, true);
// Euphoria Talent
if (allowEuphoriaBonus && !caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && !caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
caster->CastCustomSpell(caster, SPELL_DRUID_EUPHORIA_ENERGIZE, &energizeAmount, 0, 0, true);
if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) || caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE))
caster->CastSpell(caster, SPELL_DRUID_SOLAR_ECLIPSE_MARKER, true);
}
// The energizing effect brought us out of the lunar eclipse, remove the aura
if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) >= 0)
{
caster->RemoveAura(SPELL_DRUID_LUNAR_ECLIPSE);
caster->RemoveAurasDueToSpell(SPELL_DRUID_LUNAR_ECLIPSE_MARKER);
}
break;
}
case SPELL_DRUID_STARSURGE:
{
// If we are set to fill the solar side or we've just logged in with 0 power (confirmed with sniffs)
if ((!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
|| caster->GetPower(POWER_ECLIPSE) == 0 || caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE))
{
energizeAmount = GetSpellInfo()->Effects[EFFECT_1].BasePoints; // 15
caster->CastCustomSpell(caster, SPELL_DRUID_STARSURGE_ENERGIZE, &energizeAmount, 0, 0, true);
// Euphoria Talent
if (allowEuphoriaBonus && !caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && !caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
caster->CastCustomSpell(caster, SPELL_DRUID_EUPHORIA_ENERGIZE, &energizeAmount, 0, 0, true);
// If the energize was due to 0 power, cast the eclipse marker aura
if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
caster->CastSpell(caster, SPELL_DRUID_SOLAR_ECLIPSE_MARKER, true);
}
else if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) ||
caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
{
energizeAmount = -GetSpellInfo()->Effects[EFFECT_1].BasePoints; // -15
caster->CastCustomSpell(caster, SPELL_DRUID_STARSURGE_ENERGIZE, &energizeAmount, 0, 0, true);
// Euphoria Talent
if (allowEuphoriaBonus && !caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && !caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
caster->CastCustomSpell(caster, SPELL_DRUID_EUPHORIA_ENERGIZE, &energizeAmount, 0, 0, true);
}
// The energizing effect brought us out of the lunar eclipse, remove the aura
if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) >= 0)
caster->RemoveAura(SPELL_DRUID_LUNAR_ECLIPSE);
// The energizing effect brought us out of the solar eclipse, remove the aura
else if (caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) <= 0)
caster->RemoveAura(SPELL_DRUID_SOLAR_ECLIPSE);
break;
}
}
}
void Register() override
{
OnEffectLaunch += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectLaunch += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleShootingStars, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectLaunch += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleFuryOfStormrage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dru_eclipse_energize_SpellScript();
default:
break;
}
// Check if we are allowed to get the energize amount
if (!firstCast)
{
if (negativeAmount && amount >= 0)
return;
else if (!negativeAmount && amount <= 0)
return;
}
// Casting Eclipse marker if necessary
if (amount < 0 && !caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER))
caster->CastSpell(caster, SPELL_DRUID_LUNAR_ECLIPSE_MARKER, true);
else if (amount > 0 && !caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
caster->CastSpell(caster, SPELL_DRUID_SOLAR_ECLIPSE_MARKER, true);
// Casting energize amount
caster->CastCustomSpell(caster, SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE, &amount, 0, 0, true);
// Handle Euphoria talent
if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && !caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE))
if (AuraEffect* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, SPELL_ICON_ID_EUPHORIA, EFFECT_0))
if (roll_chance_i(aurEff->GetAmount()))
caster->CastCustomSpell(caster, SPELL_DRUID_EUPHORIA_ENERGIZE, &amount, 0, 0, true, nullptr, aurEff);
// Remove Eclipse states if we passed the 0 Lunar Power point
int8 power = caster->GetPower(POWER_ECLIPSE);
if (caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && power <= 0)
caster->RemoveAurasDueToSpell(SPELL_DRUID_SOLAR_ECLIPSE);
else if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && power >= 0)
caster->RemoveAurasDueToSpell(SPELL_DRUID_LUNAR_ECLIPSE);
}
void Register() override
{
OnEffectLaunch += SpellEffectFn(spell_dru_eclipse_energize::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
// 79577 - Eclipse Mastery Passive Driver
class spell_dru_eclipse_mastery_driver_passive : public SpellScriptLoader
{
@@ -403,11 +331,7 @@ class spell_dru_eclipse_mastery_driver_passive : public SpellScriptLoader
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
if (Unit* caster = GetOwner()->ToUnit())
if (!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && !caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE))
return true;
return false;
return (!GetTarget()->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && !GetTarget()->HasAura(SPELL_DRUID_SOLAR_ECLIPSE));
}
void Register() override
@@ -1776,9 +1700,8 @@ void AddSC_druid_spell_scripts()
{
RegisterAuraScript(spell_dru_berserk);
new spell_dru_dash();
new spell_dru_eclipse("spell_dru_eclipse_lunar");
new spell_dru_eclipse("spell_dru_eclipse_solar");
new spell_dru_eclipse_energize();
RegisterAuraScript(spell_dru_eclipse);
RegisterSpellScript(spell_dru_eclipse_energize);
new spell_dru_eclipse_mastery_driver_passive();
new spell_dru_effloresence();
new spell_dru_effloresence_aoe();