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DB/SAI: Implement chance to turn player into a rabbit for the gameobjects Brightly Colored Egg
Closes #20822
(cherry picked from commit 088a7ddb4e)
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@@ -0,0 +1,9 @@
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UPDATE `gameobject_template` SET `AIName`="SmartGameObjectAI" WHERE `entry` BETWEEN 113768 AND 113772;
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DELETE FROM `smart_scripts` WHERE (`entryorguid` BETWEEN 113768 AND 113772) AND `source_type`=1;
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(113768, 1, 0, 0, 70, 0, 20, 0, 2, 0, 0, 0, 11, 61734, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, "Brightly Colored Egg - On State Change - Cast 'Noblegarden Bunny'"),
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(113769, 1, 0, 0, 70, 0, 20, 0, 2, 0, 0, 0, 11, 61734, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, "Brightly Colored Egg - On State Change - Cast 'Noblegarden Bunny"),
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(113770, 1, 0, 0, 70, 0, 20, 0, 2, 0, 0, 0, 11, 61734, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, "Brightly Colored Egg - On State Change - Cast 'Noblegarden Bunny"),
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(113771, 1, 0, 0, 70, 0, 20, 0, 2, 0, 0, 0, 11, 61734, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, "Brightly Colored Egg - On State Change - Cast 'Noblegarden Bunny"),
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(113772, 1, 0, 0, 70, 0, 20, 0, 2, 0, 0, 0, 11, 61734, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, "Brightly Colored Egg - On State Change - Cast 'Noblegarden Bunny");
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