Scripts/BoT: stop Cho'Gall's movement when absorbing an elemental

This commit is contained in:
Ovahlord
2018-11-24 22:31:27 +01:00
parent bd178c1aea
commit b8a2043f95

View File

@@ -793,6 +793,7 @@ struct npc_chogall_elemental : public PassiveAI
{
if (!chogall->HasUnitState(UNIT_STATE_CASTING))
{
chogall->StopMoving();
if (me->GetEntry() == NPC_FIRE_ELEMENTAL)
DoCastSelf(SPELL_ABSORB_FIRE_REVERSE_CAST);
else