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Scripts/BoT: stop Cho'Gall's movement when absorbing an elemental
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@@ -793,6 +793,7 @@ struct npc_chogall_elemental : public PassiveAI
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{
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if (!chogall->HasUnitState(UNIT_STATE_CASTING))
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{
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chogall->StopMoving();
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if (me->GetEntry() == NPC_FIRE_ELEMENTAL)
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DoCastSelf(SPELL_ABSORB_FIRE_REVERSE_CAST);
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else
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