Core/Creature: fixed build

This commit is contained in:
Ovahlord
2019-07-08 09:55:18 +02:00
parent 2848c4f536
commit ba38f74816

View File

@@ -1542,7 +1542,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap,
// @todo pools need fixing! this is just a temporary thing, but they violate dynspawn principles
if (!sPoolMgr->IsPartOfAPool<Creature>(spawnId))
{
TC_LOG_ERROR("entities.unit", "Creature (SpawnID %u) trying to load in inactive spawn group '%s':\n%s", spawnId, data->spawnGroupData->name.c_str(), GetDebugInfo().c_str());
TC_LOG_ERROR("entities.unit", "Creature (SpawnID %u) trying to load in inactive spawn group '%s':\n", spawnId, data->spawnGroupData->name.c_str());
return false;
}
}
@@ -1557,7 +1557,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap,
// @todo same as above
if (!sPoolMgr->IsPartOfAPool<Creature>(spawnId))
{
TC_LOG_ERROR("entities.unit", "Creature (SpawnID %u) trying to load despite a respawn timer in progress:\n%s", spawnId, GetDebugInfo().c_str());
TC_LOG_ERROR("entities.unit", "Creature (SpawnID %u) trying to load despite a respawn timer in progress:\n", spawnId);
return false;
}
}