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Core/Spells: Fixed UnitData::ChannelObjects for channeled spells using dest targets (#30027)
(cherry picked from commit 453977cc6d)
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@@ -5244,7 +5244,7 @@ void Spell::SendChannelStart(uint32 duration)
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m_timer = duration;
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if (!m_targets.HasDst())
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if (!m_UniqueTargetInfo.empty() || !m_UniqueGOTargetInfo.empty())
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{
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uint32 channelAuraMask = 0;
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uint32 explicitTargetEffectMask = 0xFFFFFFFF;
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