Core/Scripts: fixed loading scriptnames for creatures

This commit is contained in:
Ovahlord
2018-07-22 20:54:05 +02:00
parent f9ca7d5dcf
commit c07841e2ee

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@@ -1898,7 +1898,7 @@ void ObjectMgr::LoadCreatures()
data.phaseId = fields[23].GetUInt32();
data.phaseGroup = fields[24].GetUInt32();
data.terrainSwapMap = fields[25].GetInt32();
data.scriptId = GetScriptId(fields[22].GetString());
data.scriptId = GetScriptId(fields[26].GetString());
data.spawnGroupData = &_spawnGroupDataStore[0];
MapEntry const* mapEntry = sMapStore.LookupEntry(data.spawnPoint.GetMapId());