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Ruby Sanctum:
- Scripted Saviana Ragefire - Moved Baltharus the Warborn's clone from smartai to cpp (this because they share healthpool with Baltharus the Warborn, witch cant be done with SAI)
This commit is contained in:
3
sql/updates/world/2011_05_30_01_world_conditions.sql
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3
sql/updates/world/2011_05_30_01_world_conditions.sql
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@@ -0,0 +1,3 @@
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=74455;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
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(13,0,74455,0,18,1,39747,0,0,'', 'Spell 74455 targets only Saviana Ragefire');
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13
sql/updates/world/2011_05_30_01_world_creature.sql
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13
sql/updates/world/2011_05_30_01_world_creature.sql
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@@ -0,0 +1,13 @@
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-- Saviana Ragefire
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UPDATE `creature_template` SET `InhabitType`=3,`mechanic_immune_mask`=`mechanic_immune_mask`|8388624,`ScriptName`= 'boss_saviana_ragefire' WHERE `entry`=39747;
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DELETE FROM `creature_text` WHERE `entry`=39747;
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
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(39747,0,0, 'You will sssuffer for this intrusion!',14,0,100,0,0,17528, 'Saviana Ragefire'),
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(39747,1,0, 'Burn in the master''s flame!',14,0,100,0,0,17532, 'Saviana Ragefire'),
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(39747,2,0, '%s becomes enraged!',16,0,100,0,0,0, 'Saviana Ragefire'),
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(39747,3,0, 'Halion will be pleased.',14,0,100,0,0,17530, 'Saviana Ragefire'),
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(39747,3,1, 'As it should be....',14,0,100,0,0,17529, 'Saviana Ragefire');
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-- Baltharus the Warborn Clone
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UPDATE `creature_template` SET `AIName`= '',`ScriptName`= 'npc_baltarhus_the_warborn_clone' WHERE `entry`=39899;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=39899;
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@@ -0,0 +1,5 @@
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DELETE FROM `spell_script_names` WHERE `ScriptName`= 'spell_saviana_conflagration_init';
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DELETE FROM `spell_script_names` WHERE `ScriptName`= 'spell_saviana_conflagration_throwback';
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INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
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(74452, 'spell_saviana_conflagration_init'),
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(74455, 'spell_saviana_conflagration_throwback');
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@@ -483,6 +483,7 @@ void AddSC_icecrown_citadel();
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void AddSC_instance_ruby_sanctum(); // Ruby Sanctum
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void AddSC_ruby_sanctum();
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void AddSC_boss_baltharus_the_warborn();
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void AddSC_boss_saviana_ragefire();
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void AddSC_dalaran();
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void AddSC_borean_tundra();
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@@ -1181,6 +1182,7 @@ void AddNorthrendScripts()
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AddSC_instance_ruby_sanctum(); // Ruby Sanctum
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AddSC_ruby_sanctum();
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AddSC_boss_baltharus_the_warborn();
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AddSC_boss_saviana_ragefire();
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AddSC_dalaran();
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AddSC_borean_tundra();
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@@ -189,6 +189,7 @@ set(scripts_STAT_SRCS
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Northrend/RubySanctum/ruby_sanctum.h
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Northrend/RubySanctum/ruby_sanctum.cpp
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Northrend/RubySanctum/boss_baltharus_the_warborn.cpp
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Northrend/RubySanctum/boss_saviana_ragefire.cpp
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)
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message(" -> Prepared: Northrend")
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@@ -84,6 +84,7 @@ class boss_baltharus_the_warborn : public CreatureScript
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events.SetPhase(PHASE_INTRO);
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events.ScheduleEvent(EVENT_OOC_CHANNEL, 0, 0, PHASE_INTRO);
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_cloneCount = RAID_MODE<uint8>(1, 2, 2, 2);
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instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetMaxHealth());
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}
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void DoAction(int32 const action)
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@@ -157,6 +158,9 @@ class boss_baltharus_the_warborn : public CreatureScript
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else if (me->HealthBelowPctDamaged(33, damage) && _cloneCount == 1)
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DoAction(ACTION_CLONE);
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}
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if (me->GetHealth() - damage > 0)
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instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetHealth() - damage);
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}
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void UpdateAI(uint32 const diff)
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@@ -164,6 +168,9 @@ class boss_baltharus_the_warborn : public CreatureScript
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if (!UpdateVictim() && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
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return;
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if (!(events.GetPhaseMask() & PHASE_INTRO_MASK))
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me->SetHealth(instance->GetData(DATA_BALTHARUS_SHARED_HEALTH));
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events.Update(diff);
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if (me->HasUnitState(UNIT_STAT_CASTING) && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
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@@ -214,6 +221,84 @@ class boss_baltharus_the_warborn : public CreatureScript
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}
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};
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class npc_baltarhus_the_warborn_clone : public CreatureScript
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{
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public:
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npc_baltarhus_the_warborn_clone() : CreatureScript("npc_baltarhus_the_warborn_clone") { }
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struct npc_baltarhus_the_warborn_cloneAI : public ScriptedAI
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{
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npc_baltarhus_the_warborn_cloneAI(Creature* creature) : ScriptedAI(creature)
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{
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_instance = (InstanceScript*)creature->GetInstanceScript();
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}
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void EnterCombat(Unit* /*who*/)
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{
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DoZoneInCombat();
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_events.ScheduleEvent(EVENT_CLEAVE, urand(5000, 10000));
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_events.ScheduleEvent(EVENT_BLADE_TEMPEST, urand(18000, 25000));
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage)
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{
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// Setting DATA_BALTHARUS_SHARED_HEALTH to 0 when killed would bug the boss.
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if (_instance && me->GetHealth() - damage > 0)
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_instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetHealth() - damage);
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}
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void JustDied(Unit* killer)
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{
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// This is here because DamageTaken wont trigger if the damage is deadly.
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if (_instance)
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if (Creature* baltarhus = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_BALTHARUS_THE_WARBORN)))
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killer->Kill(baltarhus);
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}
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void UpdateAI(uint32 const diff)
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{
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if (!UpdateVictim())
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return;
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if (_instance)
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me->SetHealth(_instance->GetData(DATA_BALTHARUS_SHARED_HEALTH));
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STAT_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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_events.ScheduleEvent(EVENT_CLEAVE, 24000);
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break;
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case EVENT_BLADE_TEMPEST:
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DoCastVictim(SPELL_BLADE_TEMPEST);
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_events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24000);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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InstanceScript* _instance;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return GetRubySanctumAI<npc_baltarhus_the_warborn_cloneAI>(creature);
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}
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};
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class spell_baltharus_enervating_brand : public SpellScriptLoader
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{
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public:
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@@ -299,6 +384,7 @@ class spell_baltharus_enervating_brand_trigger : public SpellScriptLoader
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void AddSC_boss_baltharus_the_warborn()
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{
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new boss_baltharus_the_warborn();
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new npc_baltarhus_the_warborn_clone();
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new spell_baltharus_enervating_brand();
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new spell_baltharus_enervating_brand_trigger();
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}
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@@ -0,0 +1,264 @@
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/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptPCH.h"
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#include "ruby_sanctum.h"
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enum Texts
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{
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SAY_AGGRO = 0, // You will sssuffer for this intrusion! (17528)
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SAY_CONFLAGRATION = 1, // Burn in the master's flame! (17532)
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EMOTE_ENRAGED = 2, // %s becomes enraged!
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SAY_KILL = 3, // Halion will be pleased. (17530) - As it should be.... (17529)
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};
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enum Spells
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{
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SPELL_CONFLAGRATION = 74452,
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SPELL_FLAME_BEACON = 74453,
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SPELL_CONFLAGRATION_2 = 74454, // Unknown dummy effect
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SPELL_ENRAGE = 78722,
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SPELL_FLAME_BREATH = 74403,
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};
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enum Events
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{
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EVENT_ENRAGE = 1,
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EVENT_FLIGHT = 2,
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EVENT_FLAME_BREATH = 3,
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EVENT_CONFLAGRATION = 4,
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// Event group
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EVENT_GROUP_LAND_PHASE = 1,
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};
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enum MovementPoints
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{
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POINT_FLIGHT = 1,
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POINT_LAND = 2,
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};
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enum Misc
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{
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SOUND_ID_DEATH = 17531,
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};
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Position const SavianaRagefireFlyPos = {3155.51f, 683.844f, 95.20f, 4.69f};
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Position const SavianaRagefireLandPos = {3151.07f, 636.443f, 79.54f, 4.69f};
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class boss_saviana_ragefire : public CreatureScript
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{
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public:
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boss_saviana_ragefire() : CreatureScript("boss_saviana_ragefire") { }
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struct boss_saviana_ragefireAI : public BossAI
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{
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boss_saviana_ragefireAI(Creature* creature) : BossAI(creature, DATA_SAVIANA_RAGEFIRE)
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{
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}
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void Reset()
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{
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_Reset();
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me->SetReactState(REACT_AGGRESSIVE);
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events.ScheduleEvent(EVENT_ENRAGE, 20000, EVENT_GROUP_LAND_PHASE);
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events.ScheduleEvent(EVENT_FLAME_BREATH, 30000, EVENT_GROUP_LAND_PHASE);
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events.ScheduleEvent(EVENT_FLIGHT, 50000);
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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me->PlayDirectSound(SOUND_ID_DEATH);
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}
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void MovementInform(uint32 type, uint32 point)
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{
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if (type != POINT_MOTION_TYPE)
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return;
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switch (point)
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{
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case POINT_FLIGHT:
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events.ScheduleEvent(EVENT_CONFLAGRATION, 1000);
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Talk(SAY_CONFLAGRATION);
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break;
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case POINT_LAND:
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me->SetFlying(false);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->SetReactState(REACT_AGGRESSIVE);
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
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me->GetMotionMaster()->MovementExpired();
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DoStartMovement(me->getVictim());
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break;
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default:
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break;
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}
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}
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void JustReachedHome()
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{
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_JustReachedHome();
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me->SetFlying(false);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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|
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void UpdateAI(uint32 const diff)
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{
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if (!UpdateVictim())
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return;
|
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events.Update(diff);
|
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|
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if (me->HasUnitState(UNIT_STAT_CASTING))
|
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return;
|
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while (uint32 eventId = events.ExecuteEvent())
|
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{
|
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switch (eventId)
|
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{
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case EVENT_FLIGHT:
|
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{
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me->SetFlying(true);
|
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me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->SetReactState(REACT_PASSIVE);
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me->GetMotionMaster()->MovePoint(POINT_FLIGHT, SavianaRagefireFlyPos);
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events.ScheduleEvent(EVENT_FLIGHT, 50000);
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events.DelayEvents(12500, EVENT_GROUP_LAND_PHASE);
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break;
|
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}
|
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case EVENT_CONFLAGRATION:
|
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DoCast(me, SPELL_CONFLAGRATION, true);
|
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break;
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case EVENT_ENRAGE:
|
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DoCast(me, SPELL_ENRAGE);
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Talk(EMOTE_ENRAGED);
|
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events.ScheduleEvent(EVENT_ENRAGE, urand(15000, 20000), EVENT_GROUP_LAND_PHASE);
|
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break;
|
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case EVENT_FLAME_BREATH:
|
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DoCastVictim(SPELL_FLAME_BREATH);
|
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events.ScheduleEvent(EVENT_FLAME_BREATH, urand(20000, 30000), EVENT_GROUP_LAND_PHASE);
|
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break;
|
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default:
|
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break;
|
||||
}
|
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}
|
||||
|
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DoMeleeAttackIfReady();
|
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}
|
||||
};
|
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|
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CreatureAI* GetAI(Creature* creature) const
|
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{
|
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return GetRubySanctumAI<boss_saviana_ragefireAI>(creature);
|
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}
|
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};
|
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|
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class ConflagrationTargetSelector
|
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{
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public:
|
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ConflagrationTargetSelector() { }
|
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|
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bool operator()(Unit* unit)
|
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{
|
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return unit->GetTypeId() != TYPEID_PLAYER;
|
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}
|
||||
};
|
||||
|
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class spell_saviana_conflagration_init : public SpellScriptLoader
|
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{
|
||||
public:
|
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spell_saviana_conflagration_init() : SpellScriptLoader("spell_saviana_conflagration_init") { }
|
||||
|
||||
class spell_saviana_conflagration_init_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_saviana_conflagration_init_SpellScript);
|
||||
|
||||
void FilterTargets(std::list<Unit*>& unitList)
|
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{
|
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unitList.remove_if(ConflagrationTargetSelector());
|
||||
uint8 maxSize = uint8(GetCaster()->GetMap()->GetSpawnMode() & 1 ? 6 : 3);
|
||||
if (unitList.size() > maxSize)
|
||||
Trinity::RandomResizeList(unitList, maxSize);
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetCaster()->CastSpell(GetHitUnit(), SPELL_FLAME_BEACON, true);
|
||||
GetCaster()->CastSpell(GetHitUnit(), SPELL_CONFLAGRATION_2, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnUnitTargetSelect += SpellUnitTargetFn(spell_saviana_conflagration_init_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
|
||||
OnEffect += SpellEffectFn(spell_saviana_conflagration_init_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_saviana_conflagration_init_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_saviana_conflagration_throwback : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_saviana_conflagration_throwback() : SpellScriptLoader("spell_saviana_conflagration_throwback") { }
|
||||
|
||||
class spell_saviana_conflagration_throwback_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_saviana_conflagration_throwback_SpellScript);
|
||||
|
||||
void HandleScript(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetHitUnit()->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
|
||||
GetHitUnit()->GetMotionMaster()->MovePoint(POINT_LAND, SavianaRagefireLandPos);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffect += SpellEffectFn(spell_saviana_conflagration_throwback_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_saviana_conflagration_throwback_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_saviana_ragefire()
|
||||
{
|
||||
new boss_saviana_ragefire();
|
||||
new spell_saviana_conflagration_init();
|
||||
new spell_saviana_conflagration_throwback();
|
||||
}
|
||||
@@ -38,10 +38,12 @@ class instance_ruby_sanctum : public InstanceMapScript
|
||||
LoadDoorData(doorData);
|
||||
BaltharusTheWarbornGUID = 0;
|
||||
GeneralZarithrianGUID = 0;
|
||||
SavinaRagefireGUID = 0;
|
||||
SavianaRagefireGUID = 0;
|
||||
HalionGUID = 0;
|
||||
CrystalChannelTargetGUID = 0;
|
||||
XerestraszaGUID = 0;
|
||||
BaltharusSharedHealth = 0;
|
||||
FlameWallsGUID = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
@@ -54,8 +56,8 @@ class instance_ruby_sanctum : public InstanceMapScript
|
||||
case NPC_GENERAL_ZARITHRIAN:
|
||||
GeneralZarithrianGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_SAVINA_RAGEFIRE:
|
||||
SavinaRagefireGUID = creature->GetGUID();
|
||||
case NPC_SAVIANA_RAGEFIRE:
|
||||
SavianaRagefireGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HALION:
|
||||
HalionGUID = creature->GetGUID();
|
||||
@@ -78,6 +80,9 @@ class instance_ruby_sanctum : public InstanceMapScript
|
||||
case GO_FIRE_FIELD:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_FLAME_WALLS:
|
||||
FlameWallsGUID = go->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -103,8 +108,8 @@ class instance_ruby_sanctum : public InstanceMapScript
|
||||
return BaltharusTheWarbornGUID;
|
||||
case DATA_GENERAL_ZARITHRIAN:
|
||||
return GeneralZarithrianGUID;
|
||||
case DATA_SAVINA_RAGEFIRE:
|
||||
return SavinaRagefireGUID;
|
||||
case DATA_SAVIANA_RAGEFIRE:
|
||||
return SavianaRagefireGUID;
|
||||
case DATA_HALION:
|
||||
return HalionGUID;
|
||||
case DATA_CRYSTAL_CHANNEL_TARGET:
|
||||
@@ -118,6 +123,72 @@ class instance_ruby_sanctum : public InstanceMapScript
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_BALTHARUS_THE_WARBORN:
|
||||
{
|
||||
if (state == DONE && GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE)
|
||||
{
|
||||
// GO_FLAME_WALLS
|
||||
if (GameObject* flameWalls = instance->GetGameObject(FlameWallsGUID))
|
||||
{
|
||||
flameWalls->SetUInt32Value(GAMEOBJECT_LEVEL, 0);
|
||||
flameWalls->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
if (Creature* zarithrian = instance->GetCreature(GeneralZarithrianGUID))
|
||||
zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DATA_SAVIANA_RAGEFIRE:
|
||||
{
|
||||
if (state == DONE && GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
|
||||
{
|
||||
if (GameObject* flameWalls = instance->GetGameObject(FlameWallsGUID))
|
||||
{
|
||||
flameWalls->SetUInt32Value(GAMEOBJECT_LEVEL, 0);
|
||||
flameWalls->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
if (Creature* zarithrian = instance->GetCreature(GeneralZarithrianGUID))
|
||||
zarithrian->RemoveFlag(UNIT_FLAG, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_BALTHARUS_SHARED_HEALTH:
|
||||
BaltharusSharedHealth = data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_BALTHARUS_SHARED_HEALTH:
|
||||
return BaltharusSharedHealth;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
@@ -165,10 +236,12 @@ class instance_ruby_sanctum : public InstanceMapScript
|
||||
protected:
|
||||
uint64 BaltharusTheWarbornGUID;
|
||||
uint64 GeneralZarithrianGUID;
|
||||
uint64 SavinaRagefireGUID;
|
||||
uint64 SavianaRagefireGUID;
|
||||
uint64 HalionGUID;
|
||||
uint64 CrystalChannelTargetGUID;
|
||||
uint64 XerestraszaGUID;
|
||||
uint64 FlameWallsGUID;
|
||||
uint32 BaltharusSharedHealth;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
|
||||
@@ -30,12 +30,13 @@ enum DataTypes
|
||||
// Encounter States/Boss GUIDs
|
||||
DATA_BALTHARUS_THE_WARBORN = 0,
|
||||
DATA_GENERAL_ZARITHRIAN = 1,
|
||||
DATA_SAVINA_RAGEFIRE = 2,
|
||||
DATA_SAVIANA_RAGEFIRE = 2,
|
||||
DATA_HALION = 3,
|
||||
|
||||
// Etc
|
||||
DATA_XERESTRASZA = 4,
|
||||
DATA_CRYSTAL_CHANNEL_TARGET = 5,
|
||||
DATA_BALTHARUS_SHARED_HEALTH = 6,
|
||||
};
|
||||
|
||||
enum SharedActions
|
||||
@@ -57,7 +58,7 @@ enum CreaturesIds
|
||||
NPC_ZARITHIAN_SPAWN_STALKER = 39794,
|
||||
|
||||
// Saviana Ragefire
|
||||
NPC_SAVINA_RAGEFIRE = 39747,
|
||||
NPC_SAVIANA_RAGEFIRE = 39747,
|
||||
|
||||
// Halion
|
||||
NPC_HALION = 39863,
|
||||
@@ -86,9 +87,9 @@ enum GameObjectsIds
|
||||
|
||||
enum WorldStatesRS
|
||||
{
|
||||
WORLDSTATE_UNK_1 = 5049,
|
||||
WORLDSTATE_UNK_2 = 5050,
|
||||
WORLDSTATE_UNK_3 = 5051,
|
||||
WORLDSTATE_UNK_1 = 5049, // Halion corporeality amount - normal phase
|
||||
WORLDSTATE_UNK_2 = 5050, // Halion corporeality amount - twilight phase
|
||||
WORLDSTATE_UNK_3 = 5051, // Halion corporeality toggle show
|
||||
};
|
||||
|
||||
template<class AI>
|
||||
|
||||
Reference in New Issue
Block a user